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To an extent, the hard to digest tutorial was an intentional decision. We wanted to create the feeling of being dropped into this escape situation without prior training. However, even though that was our intention, many people have voiced this complaint and it's something we need to rework.

Thank you for the kind words, our art team and our audio engineer worked really hard crafting the feel of the game. After the jam we're definitely planning on coming back and making some gameplay changes to make it more palatable.