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Session 3.

1. Hard mode is still unfair at times. I connected this issue to how many enemies have low accuracy multi-hit attacks, meaning if you get unlucky you can die extremely quickly. (save here: https://drive.google.com/file/d/1qxlgVHKCY8DiQkOvmJ8IaPb-t4mhsn8U/view?usp=sharing)

2. Foxfire has a typo in its description, saying it inlifts soul burn.

3. HP regen 1 had no effect during the Rabbit miniboss fight for whatever reason.

4. Kitsune support skills aren't restricted to self-use.

5. One of the transitions in the Rabbit Burrow can spawn you on top of an enemy (pic included)

6. Superior Damage status does not have a description.

7. Foxfire is way too powerful against the Mutant Plant, I never had a chance to use Carrot Splash.

8. Bad ending trigger does not go away upon completion of the Rabbit Burrow. Initiating the event at this point softlocks the game.

9. Jump Feathers and Vision stones are too expensive to be of much use.

10. 10K is not a lot of money in this game, the gold ring's description is misleading.

11. There is missing piece of collision in the west plains (pic included) that allows you to get items early.

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The bad end does not soft lock you, it is just super unclear what you are meant to do. You are meant to interact with carrots on the floor that spawned across the area. They just kind of blend in and its not clear you can interact with them. 

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1. Yeah hard mode definitely requires grinding and a bit of luck. Blaalcing also continues, the Enemies on Hard now have a little less HP and Atk, will be included into the next patch as well. Also Ultimates are just getting rebalanced right know in teh next patch tehy should be deal a good amount more dmg as well as some skills got buffs and nerfs too.

2. Acually some offered to work as a editor and we are currently at fixing all typos in thw game, patch will come when we finished looking over all the text^^ But still thanks for mentioning!

3. Thats interssting and strange, will look into that!

4. Even in the new patch? I thougt I already patched that, But thanks I will look over it!

5. Oh your are right I misread, fixed taht as well, thanks!

6. Oh good too know, will add that! If you want to know what it does: It gives like the name suggest Superior Elemental type to caster^^

7. Thats very true noticed that as well, definitely shold nerf it a little bit!

8. Like the impcamper mentioned it's there just hard to see, I will make them more visible!

9. It's the point at least for the feathers since they act as a more Deluxe kind of item but yeah Vision Stones could be a little bit cheaper!

10. True it cgot really outdated since the first Demo, I will increase its value good find^^

11. Also great find, i will fix that too.

Also thanks again for all teh feedback and finds^^

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3. I may have an answer now. If you are inflicted with a negative status effect like burn it may cancel the HP Regen out. Since seffcts like "Burn" give negative HP Regen. For exsample if you had 3% HP regen and Burn gives 3% or more negative HP Regen it would cancel it out and resulting in no turn based dmg or reduced the turn based dmg if its stronger. Hope this could clear things up^^

7. As for the Fox Fire, I changed it to 2 hits and gave it two more rouns of cooldown and a warm up from 2 turns. If taht is too overkill i may remove the warm up. What do you think?

Besides that I fixed all other things you found, thanks a lot for the help! Will be included in the next patch^^

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I think Foxfire is fine as is, it is reliable damage against most enemies. I just think the Mutant Plant boss was incredibly weak; its ultimate did less than 20 damage to my characters. even if they were defending. Honestly, the entire Rabbit Burrow was way easier than the southern plains. Then I went into the western forest and the enemies were still easier to deal with. I feel the problem comes more from enemy balancing than anything else.

I see that is good to know but I think i will leave the cool down at least one turn higher. Yeah the enemies ultimates are probaly too weak, I will buff them a little bit
Balacing and fine tuning is definitely the hardest part.
Then teh rabbits should definitely getting a bit higher stats.
You think enemies have too less HP or too Less attack or both? Or something more like the Rabbits had too less HP and the enimes in western plains too much hp for exsample. Or maybe something else entirely.