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(+1)

Looks good, too bad it easily causes crash in my browser

Aside of that, it would be better if room locks only opens if player touches key to the lock while moving toward the lock, not just touching, to prevent accidental room changing

And it would be better if there's info or something to tell player what eachpowerup does. I had to ponder for some time before figured out what the first one does

Last, tell player that they can retrieve key at checkpoints

(+1)

Yeah, I forgot about the checkpoint thing. THere are many informations I wanted to make clear with no words, just the level design. This was not one of them :/