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I'm not sure whether this is meant to be an action-rpg or a walkathon. It felt like it had aspects of both. I did like collecting the light lotuses to power up, but I was confused about the dragons. They didn't seem to be much of a threat, and there was no way to really disable or damage them? I did like the art, though.

I know you said you ran out of time for sound but sound is vitally important! Next time, make sure you set aside a designated time for sound design as I would argue it is just as important as gameplay and visuals.

Thanks for creating! 

I'm glad you enjoyed finding the lotuses!

Well it's supposed to be a stealth-action game with some elements such as the lotuses which are basically a combo of pieces of heart and magic upgrades from Zelda. and yes the dragons can be temporarily disabled by hitting them 3 times if they've seen you or the light you shed recently, or once if you sneak around their detection radius and hit them before they caught a whiff of you.