Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Ah yes, I'm aware that Sunshafts doesn't work properly on MacOS. I'm working on it. What other effect doesn't work? I fixed the Gaussian Blur in the last update, which is what was reported.

(1 edit)

In FX after ShockWave I got error:

"

ERROR in

action number 1

of Draw Event

for object __obj_ppf_rain_renderer:

Platform doesn't support surface created with format 14

 at gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12) -        rain_surface_a = surface_create(width, height, surface_rgba16float);

############################################################################################

gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12)

gml_Script_anon_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system_2478_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system (line 105)

gml_Object_obj_ppfx_displacemaps_Draw_0 (line 3) - displacemap_renderer_id.Render(ppfx_id, view_camera[view_current]);""


In some examples I also have glitches on the screen. I dont have time to test exactly. Of course some FX work correctly..

Ah ok, this is not part of the PPFX, but the rain example. Your GPU does not support the used texture format - I will include a warning so that an exception does not occur.

The glitches you saw are most likely caused by 1 or 2 effects that are incompatible with your GPU - I'm working to fix it. In the examples I use them in some places. I believe ~97% of the effects work correctly.

Hello, I've posted an update that fixes the rain example. Could you check? I also made some changes to the Sunshafts effect, tell me how it behaves on your GPU. Thanks :)