Some fx doesn't work on MacOS like sunshafts (showing some little rectangles)
Viewing post in Post-Processing FX comments
In FX after ShockWave I got error:
"
ERROR in
action number 1
of Draw Event
for object __obj_ppf_rain_renderer:
Platform doesn't support surface created with format 14
at gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12) - rain_surface_a = surface_create(width, height, surface_rgba16float);
############################################################################################
gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12)
gml_Script_anon_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system_2478_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system (line 105)
gml_Object_obj_ppfx_displacemaps_Draw_0 (line 3) - displacemap_renderer_id.Render(ppfx_id, view_camera[view_current]);""
In some examples I also have glitches on the screen. I dont have time to test exactly. Of course some FX work correctly..
Ah ok, this is not part of the PPFX, but the rain example. Your GPU does not support the used texture format - I will include a warning so that an exception does not occur.
The glitches you saw are most likely caused by 1 or 2 effects that are incompatible with your GPU - I'm working to fix it. In the examples I use them in some places. I believe ~97% of the effects work correctly.