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Hello Mr. (or Ms.) Atemsiel. I have just finished playing your game and i gotta say i really enjoyed it. This kind of game where the story can change drastically based on your choices is one of my favorite types of games. Specially if there are delayed consequences to your choices, so you can't just try out all of the alternatives and see everything. It really makes you think what the possible consequences of making a choice could be. It's really fun when you come back around for the second time and a completely different interaction happens if you just choose to say something different. But it must be a pain in the ass to write. That said i have some constructive criticism to make. 

The first one is my only problem with the writing so far. I think that Hikari warms up to you a little too fast. Even if you choose the most lovey dovey options for her available i still don't think it makes sense for her personality type. On top of that i specially don't think it makes sense for her to initiate that kiss at the end of her date. For a girl that is so shy and has never had a boyfriend before i don't think it makes sense for her to be this brave and this forward. It kinda took me out of it a little bit.

The second problem is the performance. The perfomance was really poor in most of the scenes with animations. I don't know if this is something you can fix but it looks like the game primarily uses the CPU to handle the 3d graphics, which might be the cause of the bad performance.

And my last problem is with a softlock that can occur. If you end up getting to Sasha's punishment scene and you said to Riley that you don't want to go to the party, no matter how you choose to play out Sasha's punishment the game just breaks. Every time you finish the scene it goes back to the beginning to play out again and it just keeps repeating. The only way i found to get out of it was to go back to a previous save and just tell Riley you want to go to the party.

Thanks for listening to my ramblings! Really excited for the next update!

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Heh, glad you liked it. Next update shouldn't be long now. Patrons should get it before the end of the month, so it should show up here about 2 weeks after that. I'll respond to the criticisms because I think they're fair, but I have some things to say about them.

With regard to Hikari, I actually agree with you to a certain extent. The issue I have is that for her actual personality type, writing her totally realistically would mean that you basically get no Hikari content for ages. At its core, this is a fuckfest game, lots of sex scenes, so sometimes I end up having to write things in certain ways to facilitate that. It's a balancing act really. On one hand, it doesn't make too much sense for her (Or any of the other girls) to become interested in MC as quickly as they do, but on the other hand, people will get bored if nothing happens with the girls for ages. Hikari's actions in that scene make a bit more sense if you have the same info I have about the future of the game, but obviously players don't have this, so it can't be used to justify it. The update to update development cycle doesn't help too much with this because it can mean that players following each update will have to wait months for some potential justification, while players in the future playing let's say version 0.9 or 1.0 may not have the same issue, as they'll have access to the full picture right away. Either way, if that was the only writing criticism you had, then I'll take it, Heh. Thanks.

The performance is an odd one. Some of the early scenes I did accidently have multiple videos playing over the top of each other, which I fix in the next version, but the later ones shouldn't have this issue. Unfortunately due to the game being a Ren'Py game, there isn't much I can do to improve performance beyond making sure that only one video is running at a time, because during animated scenes, that's basically all it's doing. Just playing a video file. You could potentially get better results by pressing shift-G in the game and selecting a different renderer option, but it may or may not do anything. Ren'Py is known to be pretty bad at playing video in general, and due to the amount of them that I have (As well as the way it transitions between them), I think it's fair to say that Stormside may have higher recommended specs than most other Ren'Py games. What those specs are though, I have no idea. It's very CPU based though, but that's just Ren'Py in general as far as I can tell.

The softlock. Yeah I just checked and I can see why this happens. Fixed in the next version. Thanks. I don't think I'll have time to make an actual scene for this specific instance, so instead the next day just starts, but if I get time I may make one at some point. I think the overwhelming majority of players do choose to go to the party with Riley though, so I might just sneak it into another version some time if I end up doing it. Though in fairness, the only thing that actually follows Sasha's punishment if you choose not to go to the party with Riley, is the end of the update, so I suppose it's not as though it softlocks you out of the rest of the content of the update, but instead it softlocks you out of that "Thanks for playing blah blah blah" bit at the end. 

Either way, glad you liked what you played so far. 0.22 isn't far off at this point, and is currently the largest update. Somewhere between 15 and 20 animated sex scenes (I haven't updated the gallery yet, so I dunno exactly how many), 5000+ renders, 400+ animations, etc. Should be fun. At least until I hear from the "But why can't we get all the scenes in one playthrough crowd?" again.

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Hello again, thanks for replying! 

In regards to the girls getting interested in the MC too quickly, i didn't find it weird for anyone else except Hikari. For Riley it makes sense since she's had a crush on him for years at this point so it's completely justified. For Cassie i think that her general behavior and her explanation that, she had been hearing about him for a year so she feels as if she'd known for a lot longer, are justification enough. Cassie is just generally very extroverted and easy to get a long with, so i didn't think it was weird. And for Sasha, i just thought she was a bit of weirdo so i didn't think about it too much. Hikari was the only one that rubbed me the wrong way.

A suggestion i have to deal with this (although it might be too late for that) is to make her relationship with the main character non-linear. As in, it starts slow at first but as soon as things get romantic/sexual it goes a lot quicker. I think it makes sense for her to be slow to trust people at first but get attached very quickly.

Also i had some questions i wanted to ask.

What was the correct typing of the ghost? I guessed 4B because it split up Sasha and I using an illusion, type 4. And it let itself be seen many times before it tried to attack, category B. But judging by the ending i got i guess i was wrong. So it left me wondering what the correct type was.

Will it actually be possible to achieve a game over state where you are replaced by Professor Brown as the magistrate? During the few punishment scenes that is something the main character keeps mentioning, so i assumed it was kind of a nudge to the player "you might not want to be too lenient cause the threats of being replaced aren't just threats you know". I wonder if it will be possible to continue being too lenient and eventually get a game over or if you'd rather force the player to be more strict so that doesn't happen.

Will there be any benefit to telling Cassie that she can't mess around with Riley? She asks that question no matter what route you choose at the beginning so i imagine it has long standing consequences. And although i did get every scene at the end, on my main playthrough i said no just because i thought to myself "the game probably wants me to say yes so i will say no". Will there be any scenes or maybe unique dialog that is a consequence of saying no to this?

And lastly, did you use google translate for the japanese in the few scenes where Akemi and Hikari are talking alone? I know a little bit of japanese and although the japanese text doesn't stay for very long it sounded kind of unnatural. Not something that an actual japanese person would write. 

Howdy. Yeah, it's a bit late to make changes to Hikari's stuff, but that's ok. With her I'm hoping that her quick interest will start to make more sense as you learn more about her, but obviously with the fact that people get to play the game as it's being made, every now and then there'll be times where things will appear unintentional because there's no explanation for them currently in the game. I guess we'll see.

I haven't actually revealed the correct type of ghost anywhere. It's not even in the game files. What I will say is that there's no difference to the actual end of the ghost hunt regardless of whether you get it wrong or right, so there's truly no way to know at this stage. (The only difference is that the actual kill animation is different depending on what type you pick, as different chemicals produce different coloured flames. My personal favourite is the magnesium one.)
The actual consequence for getting it wrong isn't planned to have massively negative effects, so I wouldn't worry about it too much if you got it wrong. Whether you did or not will be revealed after the update containing the consequences. Nice logic though. That whole section has been very divisive, and many players aren't even able to navigate it, much less actually try to take a real guess at what the ghost is. Unfortunately, fixing the navigation would basically mean redoing it, at the expense of new content, so instead I've made a VN version of it for the next update that players can pick if they want to basically experience the ghost hunt, but with the game itself controlling which room you go into, and where you shine the light.

No, I have no plans to actually let Professor Brown or Logan become the Magistrate at the moment. Even if I do make it possible, under no circumstances are either of them to be allowed to actually get their hands on the girls, partially because my core audience hates that sort of thing, and partially because I just don't want it to happen. I do like to tease consequences though. I don't really want to include game overs because in my mind they're a bit pointless in a game like this. It just forces a player to reload a save and do things differently, which I'm hoping they'll do just to see everything, rather than being forced to due to a game over. Additionally, I don't want to force players to do punishments if they're not interested in that. Punishing the girls primarily changes your character dynamic with them, but the effects of doing so will start to become more apparent later in the game.
Telling Cassie not to mess with Riley is only really there as a choice for players who don't want to see lesbian content. You'll end up getting the choice for basically every combination of girls, because maybe some people want Riley for themselves, but would be fine letting Cassie and Taliya play or something. Hell, in the next update, there's even a way to tell Cassie she can play with Riley, but tell Riley she can't play with Cassie, which will result in Cassie getting rejected and being confused next time she tries something. The choice does affect dialogue in many cases as well, but it's primarily there as a lesbian content toggle, per character combination. If you wanna see lesbian stuff, there's no reason not to allow it. While the game will branch a bunch, there'll be no weird stuff like an ending where Cassie steals all the girls or whatever.

Yep, all that Japanese is just google translate, specifically because I knew it was only gonna appear very briefly, and while it was possible that someone might actually read it and notice that it's super unnatural, it wasn't really worth the time for me to get it properly translated. The fact that you're the first person to ever actually mention it kinda proves my point xD. I do change some of them sometimes to remove unnecessary watashis or whatever, but it depends on time. Some of them are just outright wrong. I think there's one somewhere where the English line is something like "He quickly warmed up to the idea." and I just slapped it in google translate and ended up with "He quickly understood the concept of heating" or something. Considering there are 4 different versions of that conversation, and all the new lines have to be done manually due to how the effect works, I just decided that drawing out the process further by making sure all the translations were accurate and natural would have been a poor use of time.

Despite this, non English languages in general are something I aim to represent well, but for some of them that isn't possible at the moment. (For example, for a side character I have coming in future updates, I'd need professional Indonesian translation for her dialogue, but I don't have access to that yet. Translation can get expensive.) I still like to include characters from various places though, as part of their actual character, rather than just so I can say "I have a Japanese character. She's a ninja, because of course she is."

Sasha for example isn't meant to be a Russian caricature who drinks loads of vodka and has a pet bear or whatever. She just happens to be Russian, and I'm hoping some of the her more Russian traits her will shine through over time without them being just stereotypical traits. Little mannerisms and things. (Let's ignore the fact that she accidentally calls "hypothermia", "hippophobia" despite hypothermia being basically the same word in both languages. I just did that for fun.)
Luckily for me, I have a Russian guy in my Discord who's super helpful when it comes to making Sasha sound more natural, as well as educating me on various Russian culture topics that I can use for her character. For example, the ghost guide that she wrote for the player uses British English. This is because apparently when Russians are taught English in any official capacity like school or whatever, they're taught British English rather than American English. Self taught Russians may learn American English as it's a lot more common in media, so whether or not someone uses British or American spelling may give a bit of a hint as to how they learned English. Sasha uses British, so it implies that either she learned her English in school, or that she copied that guide from someone who did. The latter being the more likely of the two, as the English in the ghost guide doesn't include as many English mistakes as Sasha makes, so it's likely that it's something she copied from somewhere, possibly something her mother wrote once. Obviously, this is unimportant to the plot, and I doubt anyone will really notice, but that's fine. I like little things like this.


I may go back and make the Japanese statements more correct at some point, but it's more likely that I'll address the length of them, because they're kinda supposed to be roughly the same length as the English sentences, so that the translation effect applies properly. Otherwise it looks a bit odd. In hindsight, I could have just made a random kanji generator and have it match the English characters exactly, which is similar to something I use in the next update, but I decided instead to have them at least be kind of the right sentences. The effect is purely there to show that their conversation is taking place in another language, but the player needs to be able to understand it. (Which isn't always the case. If a non English language isn't translated in game, and a character doesn't then tell MC what was said, it means it wasn't important enough for the player to need to know.)

I really appreciate you adding a VN version of the ghost hunt. I don't really like horror stuff but i didn't want to skip it so i was shitting my pants the entire time. I did find the navigation confusing but it wasn't too bad. I just meant i had to look at the map after every step until i got my bearings and could go where i wanted without needing to check the map.

I don't find it surprising that nobody noticed the japanese stuff, this is the kinda bullshit that only really i notice. I am really detail oriented so i look for this kind of stuff almost unconsciously. Another example of some bullshit detail that i noticed and i doubt any one else has, is that, in the scene where Riley goes to the sex shop alone the sound effect of Raven's footsteps don't match what she's wearing. It sounds like she's wearing high heels but when she turns around the corner she's wearing sneakers. I just sat there looking at her shoes thinking "why would you deceive me like this?" but i recognize i doesn't actually matter so it's not that big of a deal. 

Also at the very end of the update, unless the ghost is staring at you from a closet inside the room,  i'm pretty sure the positioning of the bed in the room is incorrect. The bed is touching the left wall with the foot of the bed facing the door, which is not how it was positioned in the previous scene.

Actually, whoever's watching them at the end is doing so from outside the window, so the the door is just to the left of the bed, but it's obscured by the curtains. If you reject Riley, it will show you a different animation that kinda shows it a bit more. (But don't reject Riley because that would make her sad, and she's best girl.)