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(+1)

Hi, I did understand the core mechanics of the game to catch the light but I was unsure about the damaged part. It'd be awesome to add the attack indicator since this would make for a good niche game! Thanks for explaining the mechanics in detail tho!

Regarding the second part, the "timer running out" was more of a suggestion from my side for a new game that uses the same mazes but without the light. It could be that among the dark mazes (ant tunnels, you need to find your way out into the light! That'd make for incredible fun game!

You too :) Have a great day (?) ahead!

(+1)

Thank you very much for your feedback! If ever I update the game after the jam I’ll make sure to add visual indicators to improve the player’s experience and help make the game a little more intuitive :)