I'm a little torn. I like this game's idea. The idea is compelling; you are a lone radio operator giving orders, managing resources and solving crises from your isolated command station while your soldiers fight on some faraway front. Cool!
There isn't much here though; ammo ticks down at regular intervals, soldiers tick down at another, slower, possibly random interval, you can send an ammo resupply every 30 or so seconds and occasionally you'll get a prompt to choose how to resolve a special event whose choices aren't always clear in either distinction or effect. It becomes a game of waiting for things to happen and then doing very little about them when they do.
I'll say again; I loved the concept. Something about it smacks of the darker corners of wars gone by. I'd love to see it developed more and have a little more of something to chew on.