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(1 edit) (+4)

This game is great! Fantastic graphics and sound, super fun gameplay, normal combat is satisfying and the special attack is a blast to use. The story was funny and a great use of the theme.

There's not much else to say on what's good that hasn't already been said.

I will say I have, perhaps, a little bit of feedback I can give on what was unclear when I played:

1. I never figured out what the microwaves really did, it seemed like they never did any damage to me. Or maybe they were what was stunning me sometimes? But I figured that was the ovens.

2. Is there meant to be a way to dodge the refrigerator attacks? It seems like if there is a fridge close to you, there's really not enough time to react if it decides to attack. This is not really problematic, because the game gives you plenty of health, but if this game was meant to be about dodging I definitely did not figure out how to do it.

So hopefully that feedback is helpful in some way. But this game was pretty great. 😄

(+1)

If you used a keyboard, the shift key dodges! The dodge is super fun, too, so give it another shot if you want to try it! I wish we'd have had the foresight to include playing tips in the stage title screens.

 The microwaves caused the stun, we had intended to include a microwave beep to show this, but the beep we found sounded too realistic and we'd keep looking toward our own, actual kitchens every tme it played haha. We forgot to go back in with a different sound. Thank you so much for playing and for your feedback!

(1 edit) (+2)

Oh, I was playing on controller. I used the dodge roll a lot, but I couldn't figure out a way to both attack and not be animation-locked shortly enough to be able to dodge out of the way of nearby fridges.

I guess my feeling was that the fridge attack timing was randomized? So I couldn't predict when they would attack, and therefore I wouldn't know when to attack in order to be free to dodge by the time they would attack.

(+1)

Oh, I see! We definitely want to have the refrigerators telegraph their attacks better in the future. We have some ideas for this and are considering taking it further, so your feedback is incredibly useful. Thank you again!