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Pretty fun little game (also we meet again!). 

Gameplay:

The gimmick of picking up weapons and using them is a lot of fun. The game is quite a labyrinth to the point where I was completely lost (not a bad thing for this genre). I wish it was clearer how much health I have. I think it's going with the fps health regens over time, but it's not so obvious.   

Art:

The art style works well and the procedural animation looks quite good for the enemies and lava. 

Music / SFX

There was no music in the game (bugged?). The sound effects feel inconsistent with each other. The jump sound particularly sticks out and sounds odd when compared with the realistic sword swing. I feel either you should stick with a more realistic sound, or go with the 16-bit style without mixing them. Given the style, the retro SFX might be the play. 

Good luck continuing the game. 

Hello, resident music guy here.

First, thanks for playing!  

Second, the no music bug is very strange, I downloaded the game a few times just now to test and music is working in all of them.  Would you download it again to see if the issue persists for you?  If you don't want to no worries.  There was originally a webGL build which had the no music bug, but that was scrapped and replaced with a zip file in which the issue should have been resolved.
Thank you for your feedback!

(1 edit)

Yep so I downloaded it again and still no music. I even tried the console version and there is a lot of errors about fmod. 

I have had issues with music in Godot games before, so it might just be an issue on my end.  You might want to confirm that with someone else who hasn't worked on the game project. 

Ahh thats very disappointing.  Thank you for trying again!