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(+1)

This game was a treat for both my eyes and my ears! The shader work was really cool, and the gameplay was weirdly serene amidst all the chaos that was happening in the background. Wonderful production values, please do more :D

(P.S.: How'd you get the mouse cursor to look like that in Godot? Did you just change it in the project settings?)

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Thanks for playing! I took a deep dive into experimenting with shaders so I'm glad you enjoyed the results! I kind of lost sight of the 3-hour time limit and just wanted to explore it as much as I could since I was feeling inspired the 2nd day.

For the custom cursor —I'm not sure if it's a new feature for 4.1, but for me it is found in Project Settings > Display > Mouse Cursor. You can even change it during runtime with this:

var arrow = load("res://custom_arrow.png")
Input.set_custom_mouse_cursor(arrow)