Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I didn't expect this to feel like a straight up horror game lol. This was really cool though! Like others have said moving along the wire can feel a little finicky, especially around corners. I also wish that there was something the player could do to avoid the anti-virus after triggering them- it kind of felt like I was resigned to just lose whenever I triggered them which felt kind of bad. Maybe having there be one or two "safe-zones" or more ways in the level to outrun them would help with that.

Regardless, great job!

(+1)

Thanks for the feedback! I too did not like the movement along the wire, but I had to fix the drone AI so I ran out of time. I also agree that it feels like your are almost doomed when you trigger the alarm. Originally, it was planned to only release 1 at a time when you trigger a trap, but again, out of time. I tried to make a later level where there are far more directions to go to hide from the anti-virus. Also, the anti-virus have a radius where they can see you, but if you get out of that radius they can't see you and just move randomly. There were also supposed to be far more enemy types and more puzzle elements like switches to rotate parts of the circuit... but alas..

(+1)

It is what it is lol, there's always going to be more you could have done! Ah, I didn't realize that there was a vision radius, that definitely helps with what I was talking about.

Thank you very much!