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Okay, hear me out: Apollo 47 but instead the spotlight is on the ground team of soldiers engaging the monster(s) in a monster movie and the Voices are the scientific advisors, military commanders, and (scenario permitting) other ground teams getting taken out. Instead of dry absurdist technobabble, the goal is to produce hammy monster movie dialogue.

Absolutely 110% inspired by the radio chatter in Earth Defense Force. "They came back?! After all this time?! Don't worry, our technology has advanced these past seven years! The giant bugs should be no problem for our fully-equipped EDF soldiers!" "THIS IS GROUND TEAM TWO! THEY'RE STRONGER THAN THE OLD REPORTS SAID! WE CAN BARELY SCRATCH THEM! WE'RE GETTING SLAUGHTERED OUT HERE!" "They must have EVOLVED over these past SEVEN YEARS. Can it be? Progress faster than HUMAN WISDOM?? We still have one advantage: GIANT INSECTS CAN'T FLY!" etc

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Believe it or not, the kernel of Apollo 47 came out of 'headset communication' game experiments I was making!

Make that game you just described!