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(+9)

"He's dead, you fool" was such a great line!

This game had its start, believe it or not, in recreating two things:  The film trope where someone in a headset is guided through a heist by others AND 1970s astral spirit research where a researcher asks someone in a state what they see and where they are going.  

The fit is there, sort of.  I qualify this because in those stories things happen, and usually with economy and speed.  Apollo 47 is Harley Warren saying "Okay, I see more steps.  Corkscrew to the left.  The walls are damper now.  AHH, oh it's a root.  A root touched me. <three minutes of silence> Hang on, the cable is tangled <two minutes of silence> The walls are pure dirt now..."

I'm making all sorts of negative noises but, dang, I'd love to listen to a half hour of people picking their way through cyclopean masonry and reminding each other ever five minutes to take a pull on the bottled oxygen and have you been marking the path properly?

(+8)

You've actually gotten me re-excited about work I put down some time ago.

(+1)

Okay, hear me out: Apollo 47 but instead the spotlight is on the ground team of soldiers engaging the monster(s) in a monster movie and the Voices are the scientific advisors, military commanders, and (scenario permitting) other ground teams getting taken out. Instead of dry absurdist technobabble, the goal is to produce hammy monster movie dialogue.

Absolutely 110% inspired by the radio chatter in Earth Defense Force. "They came back?! After all this time?! Don't worry, our technology has advanced these past seven years! The giant bugs should be no problem for our fully-equipped EDF soldiers!" "THIS IS GROUND TEAM TWO! THEY'RE STRONGER THAN THE OLD REPORTS SAID! WE CAN BARELY SCRATCH THEM! WE'RE GETTING SLAUGHTERED OUT HERE!" "They must have EVOLVED over these past SEVEN YEARS. Can it be? Progress faster than HUMAN WISDOM?? We still have one advantage: GIANT INSECTS CAN'T FLY!" etc

(+1)

Believe it or not, the kernel of Apollo 47 came out of 'headset communication' game experiments I was making!

Make that game you just described!