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timhutchings

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A member registered Mar 20, 2018 · View creator page →

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Recent community posts

You're right! It was the UK! I still have the game somewhere, I'm sure. 


The Kickstarter art looks really good.

I bought a physical version of this with real rocks at Lucca Games several years ago and immediately lost it. I am excited to try it out!

This is one of my favorite games and I'm mad that I only just now found out it was here on itch.io. This is a game that I forced hundreds of students to play over the years and not a single one complained or rolled their eyes or snuck away because the two actions in the game are so absorbing and delightful that anyone will enjoy it.

I am glad my ugly games are there to help!

There are so many good reasons to offer them, but Community copies also do some counterintuitive things:

1. By giving away free copies I can, perversely, charge more for the pay copies. If you can afford $5 but not $15, you take a community copy. If you can afford $15 and I'd priced for $5 people then I'd be getting less money and the people who couldn't afford $5 are still cut out of the loop.

2. About half the angry/threatening contacts I get include some version of "And I'm going to take your PDF and put it on a download site where people can get it for FREE." I can be like, dude, the game is already free for anyone who wants it. 

I'm glad it works for you!

I'm happy I can give 'em!

There's an Italian translation by Narrativa... Here you go: https://narrattiva.it/it/shop/libro/1000-anni-da-vampiro/

The rules give a handful of vampire requirements that don't need to be satisfied with traditional vampirey things. You need to be susceptible to something that doesn't affect normal humans, you need to fuck people over to survive, etc. You can go way off book but need to take that into account in your approach to the Prompts. 

You start counting from Prompt 1, you don't automatically do it. But, honestly, it is good either way–I almost made it the required first prompt.

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I would LOVE THAT! YES! Email me at dearleadergame@gmail.com and I will help if I can!

I am so, so sorry it too me this long to respond.

Cool! I look forward to playing it. Downloaded.

I've been wanting to play this game for months, dang it.

Sequel will be available to everyone in several months!

Let me know if the plain text version can be done better. I'm hoping I can get an audio version of the new game.

I think that's fine! Look around at the existing projects people have done and see if you can get a headstart based on what they did.

The Community Copy system was a work around using itch software that was intended for other purposes. I doubt there's another solution except my making the main game free, setting the payment field to automatically fill in a recommended $15, and then letting folks adjust it downward as necessary. But then there are no longer Community Copies and folks might not get that you can pay less or zero? 


Neat!

I like the idea that beating an undead to within an inch of their life might actually be a good thing? Like you are making them more alive than they currently are.

I'm so sorry I missed this! Totally dungeon the fuck out of this! Keep me posted!

I want folks to play my games and I want folks with money to pay me for games–I'm glad that itch makes it easy to get games to folks who would struggle do the second part. High fives!


I think I can guess the Prompts that were driving this at the end. Thanks for sharing!

Oh, thank you for figuring that out!

That's a dumb, desperate thing to write. 

Oh, that's so good. I actually made a weird "Oh!" exclamation when the Nazis showed up–just too perfect. 

I know I was shocked at how much fun I had playing this game alone. 

I do not! 

I play in a soulless, dead-eyed text doc with a plain font. It is functionally invisible. 

It would be interesting to keep shifting to new period fonts while playing the game.

Awesome! There's no rush on buying a physical copy–I ain't running out anytime soon.

I, too, am curious about that. I'm writing the sequel and I know I had a system but I can't remember what it was. Seriously. Let me think...

Language and travel technology are a big part of TYOV. I know that I grew the complexity of the prompts in regards to those two factors as I imagined the timeline of the character progressing. Same thing with society as a whole–later in the game it is assumed you are doing complex things to fit into evolving social structures. 

The first few Prompts are very much about not knowing how to be a vampire. Those are obvious though.

I know that I spent a lot of time worrying over gaining and losing Resources but I think that was mostly fruitless labor. Some of it is arbitrary.

Yeah. That sounds pretty good. I want to thank you for asking me this question. I'm struggling with the Prompt order in the sequel and you've helped me remember that the factors that ordered TYOV just aren't present in the next game.

sign up at the bottom of thousandyearoldvampire.com to get on the mailing list

I can't believe that people play this game.

I actually am going to get a letterpress print run made but those'll just be postcard sized.

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nice job


edit: REALLY nice job

Don't tip til you are filthy with dosh. Money just pouring out onto the floor so deep you are at risk of drowning.

the circle is complete

What an outrageously gorgeous layout! 

Thank you for sharing that. I didn't know that -anyone- was handling it at that level. 

email me at dearleadergame@gmail.com

What is your local store? 

Digital text makes it so, so much easier to play this game! 

Did this work out?

You gotta go all the way down to the "Community Copy" box. 


Macbook pro 2019. Chrome

The bug is definitely in your game as it hasn't happened before or since without the game running. And, as a Mac user, you can appreciate the unlikely power of a bug that can freeze the entire system. I couldn't even move between windows.  I don't think I was even doing anything particularly heavy with the computer otherwise.

If I'm the only one then it might be a freaky me-specific issue. Hope so!

I admire your game! I showed it to other game designers as an ideal of the 'game is analog but wouldn't ever actually be fun playing analog.'