You're right! It was the UK! I still have the game somewhere, I'm sure.
The Kickstarter art looks really good.
This is one of my favorite games and I'm mad that I only just now found out it was here on itch.io. This is a game that I forced hundreds of students to play over the years and not a single one complained or rolled their eyes or snuck away because the two actions in the game are so absorbing and delightful that anyone will enjoy it.
I am glad my ugly games are there to help!
There are so many good reasons to offer them, but Community copies also do some counterintuitive things:
1. By giving away free copies I can, perversely, charge more for the pay copies. If you can afford $5 but not $15, you take a community copy. If you can afford $15 and I'd priced for $5 people then I'd be getting less money and the people who couldn't afford $5 are still cut out of the loop.
2. About half the angry/threatening contacts I get include some version of "And I'm going to take your PDF and put it on a download site where people can get it for FREE." I can be like, dude, the game is already free for anyone who wants it.
There's an Italian translation by Narrativa... Here you go: https://narrattiva.it/it/shop/libro/1000-anni-da-vampiro/
The rules give a handful of vampire requirements that don't need to be satisfied with traditional vampirey things. You need to be susceptible to something that doesn't affect normal humans, you need to fuck people over to survive, etc. You can go way off book but need to take that into account in your approach to the Prompts.
The Community Copy system was a work around using itch software that was intended for other purposes. I doubt there's another solution except my making the main game free, setting the payment field to automatically fill in a recommended $15, and then letting folks adjust it downward as necessary. But then there are no longer Community Copies and folks might not get that you can pay less or zero?
I, too, am curious about that. I'm writing the sequel and I know I had a system but I can't remember what it was. Seriously. Let me think...
Language and travel technology are a big part of TYOV. I know that I grew the complexity of the prompts in regards to those two factors as I imagined the timeline of the character progressing. Same thing with society as a whole–later in the game it is assumed you are doing complex things to fit into evolving social structures.
The first few Prompts are very much about not knowing how to be a vampire. Those are obvious though.
I know that I spent a lot of time worrying over gaining and losing Resources but I think that was mostly fruitless labor. Some of it is arbitrary.
Yeah. That sounds pretty good. I want to thank you for asking me this question. I'm struggling with the Prompt order in the sequel and you've helped me remember that the factors that ordered TYOV just aren't present in the next game.
The bug is definitely in your game as it hasn't happened before or since without the game running. And, as a Mac user, you can appreciate the unlikely power of a bug that can freeze the entire system. I couldn't even move between windows. I don't think I was even doing anything particularly heavy with the computer otherwise.
If I'm the only one then it might be a freaky me-specific issue. Hope so!
I admire your game! I showed it to other game designers as an ideal of the 'game is analog but wouldn't ever actually be fun playing analog.'