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timhutchings

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A member registered Mar 20, 2018 · View creator page →

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You did the whole thing in one go!  Wow!  

The big twist for me is that last sentence of yours.

Weird!  Try downloading it again and try viewing it another PDF reader.

I had a giant box of still-useful photocopy handouts that I recycled about five years ago and it makes me sad.

Let me know how that goes.  

The other professor me even presented at a game conference once, I think.  

If I had my way that would be the only way it is distributed.

You monster!

(One of my name dopplegangers wrote a book on boxer dogs and we are all lumped under the same author name on Goodreads.)

My goal is to get you to raise your eyebrows so high that someone has to wipe them off your back.

There are a goodly number of anachronistic bits and, even better, things that feel like they probably are anachronistic but you just can't be certain.

<nervous laughter>

The game is pretty straightforward but if you have questions you can email me at dearleadergame@gmail.com.  Sometimes folks new to solo games get hung up on non-obvious things, so don't hesitate to ask!

For some reason a google alert told me this conversation was new.  As long as I'm here I can say that AU shipping is significatnly cheaper now.

Thank you!

Are these print copies available to buy?

"My work boredom was replaced by a vague sense of unsettlement and loss."

I love the portraits.

About what?  I walk a tightrope with this one–the game tells a story as you read/play it and I wrestle with too much/too little info.  

Ran this paired with another simple adventure and had loads of fun.  

Favorite moment was when the players questioned a frogling outside of the town about 'magic inside the city'.  He would describe various technical or aesthetic things (the watermill, horseback frog soldiers cantering along in their finery, tinsmithing, loans) and exclaim "is that the sort of magic you mean?"  He conly got around to the curse on the fourth or fifth go.

Love this system.  Fast and simple and just about perfect.  

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I have no idea!  Absolutely none.  Maybe just do it?  

Stan:  I don't want to play this.  There's no character sheet.

Kcnieman:  There's no charsheet anywhere in the worksite?  Mission Control says to check your auxiliary R-A-2 pouch.  

Stan:  What?  No.

Kcnieman:  Look on your right leg, bright orange stripe.  Pull it and it velcros off.

Stan:  No, I want to do D&D.

 Kcnieman:  The pouch has a clabber tie to untwist, then the packet unrolls.  Charsheet is a pull out in the third case slot.

Stan:  Stop.

Kcnieman:  Okay.


 

Such an excellent set up.  

Playing in the browser I'm unable to use the question tool on the magnifying glass.  Maybe I'm doing it wrong, who knows.  It's not working is all I can say.

Ah, I thought I removed that!  The cards are no longer used!  Totally unneeded.  I'll try to update it.

It really is magic that when I give stuff away for free that there are folks that step up and make it worth my while!  So kind of you!

You've actually gotten me re-excited about work I put down some time ago.

"He's dead, you fool" was such a great line!

This game had its start, believe it or not, in recreating two things:  The film trope where someone in a headset is guided through a heist by others AND 1970s astral spirit research where a researcher asks someone in a state what they see and where they are going.  

The fit is there, sort of.  I qualify this because in those stories things happen, and usually with economy and speed.  Apollo 47 is Harley Warren saying "Okay, I see more steps.  Corkscrew to the left.  The walls are damper now.  AHH, oh it's a root.  A root touched me. <three minutes of silence> Hang on, the cable is tangled <two minutes of silence> The walls are pure dirt now..."

I'm making all sorts of negative noises but, dang, I'd love to listen to a half hour of people picking their way through cyclopean masonry and reminding each other ever five minutes to take a pull on the bottled oxygen and have you been marking the path properly?

Holy shit, they've ADDED SO MUCH since last time I looked!  

There are thousand+ page mission transcripts!  https://www.hq.nasa.gov/alsj/alsj-rawtrans.html

I... I... It just doesn't feel right to include the manuals in the PDF.  The game isn't about the manuals, it doesn't need the manuals.  The book isn't about the game because it has the manuals.  The book is about bloat and comedy. 

They are two separate things.  

The good news is that the NASA manuals for the entire Apollo series are on the NASA website, free for the downloading:  https://www.hq.nasa.gov/alsj/alsj-LMdocs.html is just a sample.  There's lots of pages like this.

I'm so glad to hear that!  It's all part of the ruse.  

The book starts out pleasant.  It gives you a fun time, it listens to your stories, you watch tv together.  It starts helping around the house and balancing your checkbook.  Next thing you know it's wearing your favorite hat taking out a mortgage in your name.  

Not enough folks mark up RPG books, in my opinion.  We should be living in the things and making them ours.  

Photo de la page Exemple de partie, montrant une liste de souvenirs écrits en anglais, avec des flèches un peu partout, reliant les noms des personnages à plusieurs mots-clefs

With all your post it notes and things I briefly fooled myself with the drawn lines in the book!

700 points!

I think the best time among the development team and playtesters is 8 seconds.

<high fives!>

"Frog and Toad Stab Shit" is a great look.

This looks fantastic!  The art is so good.

Oh, it's working now!  On my plays yesterday the screen seemed to be zoomed way in and the white ball was bobbling just in and out of sight in the upper right.  Looks good now.  

Let me know if you want me to delete the original comment or leave it.

It's not working for me.  Chrome on Mac.

The descriptive sentence of this game is so evocative.

What a magnificent thing.