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timhutchings

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A member registered Mar 20, 2018 · View creator page →

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There was a short scenario written for the original Dying Earth game. It was based on an ancient air car that is found in one of the Vance stories. Players are given a print out of the control board in the car's cockpit–they point and 'move' levers and push buttons to see what happens.

The absolute glory of the thing is that nothing on the air car controls does anything at all until the 'close canopy' button is pressed. Then, everything happens at once. I pushed that lever up but I didn't push it back down, the car is plowing straight forward as soon as the canopy closes. Etc

An ingenious trick to play on the players and it feels related to your game. 

I'm glad you had a good time and especially appreciate the note about you being new to RPGs!

Sure, go ahead!

I DO know about that world and this was not written with that in mind. 

Such kind words. Thank you!

oh fuck yes that's good

Rad!

Rad! I'm glad it worked for you!

An important game. The idea of it helped me make Thousand Year Old Vampire. 

Cool!

Ah yeah, I really really really should have included bookmarks in the PDFs.

Thank you for the kind words!

Pre-orders will go up once I have the book at the printer. I'll email everyone who got a copy off itch.io, so that'll be you, and mention it in the newsletter. Newsletter sign up is at the bottom of thousandyearoldvampire.com

There's a section in there that says "Hey, the vampire needs to hurt people to survive, be functionally immortal, and should be limited in how it can interact with its environment" or something like that. Basically laying out the minimal needed in order to not clash too badly when you answer Prompts. 

Now you have me curious... Look on page xiv, there are torn paper inserts titled "What is a vampire?" 

In the sequel I've really been enjoying playtesting with vampires who are never clearly identified as -anything-. They're just awful, highly motivated people and you can write their deeds in such a way that you never witness them do anything supernatural. It's a really fun way to play the sequel but wouldn't work for TYOV.

Heck yeah! Email me at tim@thousandyearoldvampire.com

The system works! And thank you for supporting an independent bookstore!

You're right! It was the UK! I still have the game somewhere, I'm sure. 


The Kickstarter art looks really good.

I bought a physical version of this with real rocks at Lucca Games several years ago and immediately lost it. I am excited to try it out!

This is one of my favorite games and I'm mad that I only just now found out it was here on itch.io. This is a game that I forced hundreds of students to play over the years and not a single one complained or rolled their eyes or snuck away because the two actions in the game are so absorbing and delightful that anyone will enjoy it.

I am glad my ugly games are there to help!

There are so many good reasons to offer them, but Community copies also do some counterintuitive things:

1. By giving away free copies I can, perversely, charge more for the pay copies. If you can afford $5 but not $15, you take a community copy. If you can afford $15 and I'd priced for $5 people then I'd be getting less money and the people who couldn't afford $5 are still cut out of the loop.

2. About half the angry/threatening contacts I get include some version of "And I'm going to take your PDF and put it on a download site where people can get it for FREE." I can be like, dude, the game is already free for anyone who wants it. 

I'm glad it works for you!

I'm happy I can give 'em!

There's an Italian translation by Narrativa... Here you go: https://narrattiva.it/it/shop/libro/1000-anni-da-vampiro/

The rules give a handful of vampire requirements that don't need to be satisfied with traditional vampirey things. You need to be susceptible to something that doesn't affect normal humans, you need to fuck people over to survive, etc. You can go way off book but need to take that into account in your approach to the Prompts. 

You start counting from Prompt 1, you don't automatically do it. But, honestly, it is good either way–I almost made it the required first prompt.

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I would LOVE THAT! YES! Email me at dearleadergame@gmail.com and I will help if I can!

I am so, so sorry it too me this long to respond.

Cool! I look forward to playing it. Downloaded.

I've been wanting to play this game for months, dang it.

Sequel will be available to everyone in several months!

Let me know if the plain text version can be done better. I'm hoping I can get an audio version of the new game.

I think that's fine! Look around at the existing projects people have done and see if you can get a headstart based on what they did.

The Community Copy system was a work around using itch software that was intended for other purposes. I doubt there's another solution except my making the main game free, setting the payment field to automatically fill in a recommended $15, and then letting folks adjust it downward as necessary. But then there are no longer Community Copies and folks might not get that you can pay less or zero? 


Neat!

I like the idea that beating an undead to within an inch of their life might actually be a good thing? Like you are making them more alive than they currently are.

I'm so sorry I missed this! Totally dungeon the fuck out of this! Keep me posted!

I want folks to play my games and I want folks with money to pay me for games–I'm glad that itch makes it easy to get games to folks who would struggle do the second part. High fives!


I think I can guess the Prompts that were driving this at the end. Thanks for sharing!

Oh, thank you for figuring that out!

That's a dumb, desperate thing to write. 

Oh, that's so good. I actually made a weird "Oh!" exclamation when the Nazis showed up–just too perfect. 

I know I was shocked at how much fun I had playing this game alone. 

I do not! 

I play in a soulless, dead-eyed text doc with a plain font. It is functionally invisible. 

It would be interesting to keep shifting to new period fonts while playing the game.