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(1 edit)

Nice one! Really appreciate you working on it. I'd bought the bundle last year so I have both plugins.

So will any script calls need to change or anything to allow the boundry spawns to save, or is will it just now be built in as base?

(1 edit)

I've encountered a bug which is causing some saved events to not respawn when they should, resulting in a situation where they sometimes respawn and other times do not, I'm actively working on fixing this before release. I'll update once this issue is resolved.

as far as script call changes and such it's just the addition of one extra argument for save.

Ritter.spawnEventOnBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnEventInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillOnBoundary(mapId, eventId, regions, boundaryName, save)


save would be set to true or false. if no value is set it will default to false.

I'll have a full breakdown in the documentation on the store page which explains how to use saved events. But for now my primary focus is to ensure the saved events are restored correctly without fail.

OK, thanks for the further update.

That's good news that I can just append the existing script calls.

I wish you luck in fixing the bug!

(+1)

Hello! I've released version 1.5 of the Ritter Ultimate Event Spawner which includes the saved boundary event changes you've requested. I hope this update works well for you! As always if you encounter any issues be sure to let me know and I'll do my best to address them as quickly as possible.

Thank you for your patience and good luck!

Brilliant. Thanks! I'll be testing it over the next few days and I'll be sure to let you know if anything crops up.