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errorsyntax

17
Posts
2
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A member registered Sep 09, 2020

Recent community posts

Sad to see EFPSE's death, but the new engine looks neat.

Real shame. Lot of potential. Stopped so soon after handing it over to someone else.

The engine is fun, but no updates for 6 months, even on the "bleeding edge" github.  Can't get on the Discord, has there been any recent updates that it's still being worked on?

(4 edits)

After some further testing. It seems like a lot of the MV code was changed, so my configurations do not carry over.

Things like damage need to be implemented (like how it was in the MV demo):

"this.character(0)&&this.EID>0
this.character(0).hp-=this.BP[1];"

does not work in MZ. Probably because there doesn't seem to be an "action" command any more. example: "Action:["C[1,10]"],"

For now I will continue to use MV until the MZ demo is as feature complete as the MV version.

Thanks for the first demo. The new effects in MZ look great. Will most of the script from MV carry over?

(1 edit)

I am using the demo example:

Img:[1,"damagenumber","#ffe914",24,0,144,48,"#000000",2],

But where it says "damagenumber", how do I get it to display the damage numbers from what the default plugin is using? "damagenumber" needs some reference code there

Maybe could you do an example in the next demo updates?

Just purchased. Please upload the demo soon.

(1 edit)

Great plugin! What would be the best way to display damage numbers above enemies that the player hits?

EDIT: Also the flamethrower in the demo doesn't do damage.