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As someone who has recently gotten into VN and has grown a preference for the yandere subgenre, this game has been my absolute favorite thus far, and it might prove difficult for another VN to claim that spot.

The way that the dev made damn near all of your answers -- or even lack of, which is super interesting! -- so impactful is admirable. It's honestly my favorite aspect of the game. You could've selected a majority of "skull" answers, but then throw in a couple of "heart" answers for some flair or even no answer at all? What turned into this delightfully chaotic ending might turn into this pleasantly bittersweet ending or a completely sugar-coated romantic one. You can only imagine how it could be vice versa with a majority of "heart" answers that suddenly turned into primarily "skull" answers. 

It honestly makes the experience so enjoyably confusing because it forces you to have this mixed feeling towards the character. First, it's just another LI character, so you're kinda indifferent, but then you act all cutesy just to get a reaction from them. Then, something shifts and you become intentionally antagonistic to see what might happen. You then start to see things escalate so you draw back a bit, and they start being really sweet to you so you start to like them. But then something's off again and you feel suspicious of the character so that gremlin tells you to be antagonistic again, then the character reacts and you start to feel this weird cross of hate and fear towards them. And it just goes back and forth like that, especially when toying with different dialogue choices.

I love it. I love the character, the dialogue, the purposeful intent of the dev, and the overall direction that this game is going in. I can honestly say that I cannot wait for the full release.

Awesome job, dev, and kudos to the VAs that helped make it come alive! It's one thing to imagine the voice in your head, but to actually hear it does have a different impact.

Hehe, that’s great to hear you’ve ended up falling for the yanderes :P I was like that too when I first got into VNs and came across them, haha. But man, that’s so sweet of you to say about this project! I feel like it’s not worthy, but thank you so much and I’m really glad you’ve enjoyed what’s there of it so far ^-^ Pretty much all of my projects have at least 1 yandere in, haha. Not all of em, but most of em. And even the ones without yanderes still have creepy characters instead xD

That’s awesome to hear you like the choices/personality system too :3 It’s something I’m hoping to keep expanding with the project so that everything adds up to different consequences to reflect all the choices made. I’m so glad you say it’s enjoyably confusing, haha. I find it confusing myself xD but it was kind of the point to make it more difficult to keep track of choices, sort of forcing players to pick on the spot just going by their instinct at the time. I realise that a system like that must also be frustrating for some players though + makes it quite hard to follow a guide and see all possibilities too >.<

Unfortunately, it’s gonna take me years to finish it for a whole number of reasons, but I’m determined to get there eventually :3 Thanks so much for checking it out and taking the time to type up such kind words! I really appreciate the support <3

Are they really impactful? The first thing the demo told me was that the choices would impact the chapter then said 'This isn't available in the demo'. Then the first choice you get in the game, isn't a choice, it told me that my choice wasn't available in the demo and forced the other one instead.

I had to close the game as it seemed to be directly telling me more than once that the demo wasn't going to be choice based and would keep showing me things I can't do anything with. :/

Maybe I'll have more patience with it another day but I'd just rather it not tell me all the things I might be able to pick in a year or two but can't now (only after I try to pick them).

I think the choices are impactful for sure!

You're referring more towards the path that you can take versus the choices themselves. Because it's a demo, the path is definitely more guided -- or rather set -- on the completed parts, and the Dev definitely stops you from deviating off that path for the time being. I ran into the same roadblocks of "this isn't available in the demo"; however, the pathway that you CAN play definitely has some relatively intense choice value! I don't want to spoil it, but there are two different times where a lack of response (literally selecting nothing) will put you on a different subpath.

So yeah, to me at least, it's pretty choice heavy, and I assume that it'll only get more intense as the game reaches completion. Since then, I did play a significantly MORE choice heavy game, but I'd still list this one as a choice-heavy game, just not as high up on the list as it originally was

Definitely give it another try in the upcoming days though! I thought it was rather good, especially one subpath in particular ;)

I'd just rather it not show choices I can't pick because it's not a choice in that situation. Even in a demo.

Like an alternative would be to have the non-active choices be a different colour so I know in the demo 'this would be an option and we're leaving it visible but not much point clicking it'. As it is right now I just got through lots and lots of 'this isn't available, this isn't, this isn't' and it killed my drive to continue the demo because I felt like it was unclear what would be possible to engage with.
For me, I engage in the game by trying to see how I'd feel in that situation and picking what matches my feelings most, if the options are limited in this way, I stop being able to be in my feelings and connecting with the character, because I'm constantly going 'Wait what?'.

So I will only be able to play this when either it's finished or the demo has the non-active options more clearly labelled before I click them. Otherwise it feels like it's saying 'NO! No choices. Only unspecified choice!' [insert that lil dog meme lol].


I'm sure they will have great choices when it's done and I don't doubt there's choices throughout but as it stands right now, as far as I got, it gave the impression you will only have one path and it won't let you know until you pick a choice that you picked the 'wrong' one, and then response as thought you picked another one. It's just stressful for me personally lol