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I really enjoyed the challenge of this game, the variety of enemy patterns and hallways/situations to traverse provided more depth than I anticipated when I first started. One interaction that I kept losing to was that when enemies are pacing back and forth, they turn on a dime and their light catches me before I can process/see that the enemy has turned. I wished there was a bit of lag or a swing on the arc of the light like how the rotating enemies lights spin in a circle  further in. I might just need to get good though :P.

I tried to make the enemies rotate in script when I should have used animations. But by that time it was to late. I think I spent too much time on the shadows and not enough on the "game feel". 

Thank you for the feedback I appreciate it!