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(1 edit)

This was quite fun!

The orb mechanic was really cool. I liked becoming more powerful as the level progressed. The platform switching was okay; it's not the most refined version of it in the jam, but it was serviceable. It's still a bit of a memory game, but a lot of invisible platforms were very intuitive, and the levels were short enough that it didn't matter much.

It took me until the second-to-last level to realize you can jump any time in midair after landing on the ground. Whoops!

As much as I enjoyed this fun game, assigning an important movement option to a double-movement-tap in a precision platformer is probably a cardinal sin. The input for the dash was quite finicky at times.


Great job! Fantastic!

(+1)

Thank you so much for your feedback !

 I didn't expect the double tap to be such an issue ( I actually developed a double tap addons specifically for this game to avoid having to add new keys to learn ), but I plan to allow players to customize their controls when I release the official game, so it won't be a problem anymore....

PS : I believe you're the first one to have completed the game ( and with pretty good times too ) ! Congratulations !