This was quite fun!
The orb mechanic was really cool. I liked becoming more powerful as the level progressed. The platform switching was okay; it's not the most refined version of it in the jam, but it was serviceable. It's still a bit of a memory game, but a lot of invisible platforms were very intuitive, and the levels were short enough that it didn't matter much.
It took me until the second-to-last level to realize you can jump any time in midair after landing on the ground. Whoops!
As much as I enjoyed this fun game, assigning an important movement option to a double-movement-tap in a precision platformer is probably a cardinal sin. The input for the dash was quite finicky at times.

Great job! Fantastic!