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you can kinda sequence break in this room if you look left and move right and up

the room

my mayor problem with the game is that it isn't really clear when you get an upgrade, because the first one (the one that lets you walk through walls) felt like the game telling me a secret technique you could always do, aka like the magic inputs in SOTN, it wasn't until the throwable suns that i realized "oh shit this actually has ability gating", showing a screen when you collect a new skill like in super metroid could help a lot


also i wouldn't recommend putting music on your menu because it kinda sets the expectation that there will be music and that kinda dissapointed me, reminds me of the fact that toby fox made the undertale player sprite purposefully bad in order to lower expectations

I totally agree with you that it is kind of rough what it was supposed to be the puzzle where you needed to throw those suns to advance in the next room. And the lack of polish when you gain a new ability.

About what you said about the main menu being the only place where it plays music, I'm pretty sure that is a bug.