Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

oh yes I did see that trivial alternative for 3-1, I meant nontrivial multiple solutions, but you got that :). Thank you for confirming! 

Out of curiosity, do you have a backend system for verifying solvability and solutions? If so, is it brute force, or something more elegant, even heuristics that cut down on the size of the possible solution space?  

I do not have an automated solution. I do however have a couple of theories that checkout:
I know that in order to get a solution with crossed lines, you need at lest one tile with crossed lines.
I also know that a set of tiles can solve any puzzle if  every line can reach every position  (assuming the size of the puzzle is big enough). That's also why I slowly increase the puzzle size as the puzzles get more complicated.