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Also, I gotta be honest, the new density of enemies is really hurting my fun. I'm regularly presented with situations that are orders of magnitude harder than the previous density. And while I used to consistently make it to the desert, I regularly die in the Jungle because of yet an other cluster of three purple homing monster spawners and haven't gotten anything that can handle them well. Or, if I do make it to the desert, there are 3+ aiming projectile throwers. And while I can do the forest with ease, I can't imagine how a new player would feel trying to navigate that. Lots of seed plots to be sure, but certainly a similar density of dangers to avoid as any future biome.

i think we over corrected on this, but compared to what jungle/desert used to be this is closer to what we had earlier. i do think forest is my main issue given how goofy it can be currently. we were talking earlier about how we need to kind of replace these changes with more polished enemy (maybe harder) behavior. quality over quantity, but quantity for now is an easy 2m tweak so that's sort of the reasoning behind that.