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(2 edits)

I made some adjustments in 1.1 to help address that exploit and easier difficulty - it should be a bit harder now! I'm trying to figure out how to handle the issue of the walls, but when designing it I treated it like a classic Sonic game - where the most fun is when you know the obstacles around you, and your focus is on execution.

Also I absolutely didn't anticipate anyone hitting S rank so quickly to be honest - nice!

(+2)

I can then say you've definitely delivered with that mentality, though It's admittedly not the style of game that I'm fond of. Regardless of personal opinion, it's a very well built game and can definitely be entertaining to the right audience.

A mix of poor spatial awareness, slow reaction speeds, and bad memory prevent me from playing this game without exploiting it. Doesn't mean I don't love your successful works in recreating that 'retro' style of arcade games.