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At the moment, it's nightmarish on a first playthrough to get to where the arrows point because you're not certain if there's a wall in the way or not. The exact location of what I'm going to call 'cravings' is too difficult to be worth going towards. So, the very moment I found out you can enter any building after a short cooldown...


Pizza Gut and Burger Buster are adjacent to one another and take less than 3 seconds to loop back and forth between. They're also very close to the garage, so drifting around into it and returning to the cycle can consistently keep your time high. As long as you don't make a mistake, you can go as high as you want.

(2 edits)

I made some adjustments in 1.1 to help address that exploit and easier difficulty - it should be a bit harder now! I'm trying to figure out how to handle the issue of the walls, but when designing it I treated it like a classic Sonic game - where the most fun is when you know the obstacles around you, and your focus is on execution.

Also I absolutely didn't anticipate anyone hitting S rank so quickly to be honest - nice!

(+2)

I can then say you've definitely delivered with that mentality, though It's admittedly not the style of game that I'm fond of. Regardless of personal opinion, it's a very well built game and can definitely be entertaining to the right audience.

A mix of poor spatial awareness, slow reaction speeds, and bad memory prevent me from playing this game without exploiting it. Doesn't mean I don't love your successful works in recreating that 'retro' style of arcade games.