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I really like the game so far, but i can't progress at the inhibitor orb (i believe that was its name). It self-destructs and the cut-scene that follows loops itself without end. Celese says "I... should have seen this coming" than it fades to black and then it loops.

I would love to play it further because its one of the very few games that allows an evil playstyle. Most games only allow the player to become basicly a**holes. 

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It, It loops? That's a strange bug indeed. I must say I didn't test the evil route as thoroughly as the good one (I'm too much of a goody two-shoes)  but I was sure I made all of them doable..I probably messed up a flag related to certain choices, (The downside of making choices matter is you have to take all of them into account) I'm sorry! I'll definitely try to fix it!

Edit: It seems to be a wrongly set flag based on having destroyed the city of Arowar. Somehow if you destroyed the city it asks for both the 'conquered' and 'destroyed' flag to be on. Meaning the event loops because only one of them is... I will try to fix it... Though the game is not currently in a state that it can be released in (I changed a lot of things and likely broke more stuff, meaning I have to test the game from start to end with as many possible choices once more.)

Sadly this means I won't have any instant fix for now... If you still have a save from before you choose to destroy the city you can go with the conquest route which has been properly tested... I'm sorry for the trouble!


Then i will conquer everything instead. 

Based on what can happen with the slimequeen (i don't think the priestess likes her new job xD)i assume i still can become pretty evil.

But i can't wait wo see what happens when i destroy everything instead :)

This should be the only town where this bug exists, but after seeing this I am no longer sure, this particular one sure ended up to be the most buggy one~

And yeah, While the eventual outcome and storyline are decently similar (With some scenes and areas that are good/evil specific) I did add some opportunities to be quite cruel, I felt kinda bad for what I did to Riliane in that particular choice!

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Just finished the game.

I loved playing it. I liked most choices, the characters, the cute demon lord and that you didn't force the player to a specific route with making the outcome of choices to hard.

I liked that you gave the player an healing alternativ when they get rid of their healer. 

Gameplay was for an RPG Maker game above average when it comes to battles and the puzzles are a nice addition. Not to hard, but also not too easy. But more on the easy side.

I also liked, that most thinks, when you interact with them, gives the player flavor text or a pun to read.

But "well", not everything is perfect.

I think, the ending cutscene was far to short, and explained the bare minimun what happened afterward (at least with the ending i got) and worldbuilding is a bit lacking when it comes to the human countrys. For example i would love to know more a bit about the princess but when i didn't miss anything, there is basicly nothing about her. 

When i need to play the other route to know about this, just say it, then i erase that point.

If i have to rate this game then i would say: For an RPGmaker game its an 9 out of  10 and for games in general its an 7/10.

and i am not like game magazines where an 5/10 is something horrible, but standard. So basicly for me your game is definitly above average, but i am sure, thats because of personal taste. Since you hit all my marks: Can Play the evil way, Female Protagonist and Yuri.

I hope i did write everything without to much errors, because i write rarely in english and its not my first language.

I hope you will make someday another good game :)

Fufufu~! Thank you, I'm glad that you liked what you played and that you thought it was good for what it was~

The criticism of the ending is quite valid, I probably could have done better there but my mind drew blanks. It ended up not turning out as well as it was in my head and the scenes I wanted there fell flat. Maybe at some point I will find a way to incorporate more of what I wanted without turning it into a painful to watch exposition dump.

As for world building, Because I worried I'd overwhelm the player with the often dreaded 'wall of exposition' I decided to take another route. A lot of it is done via the optional books you can find in bookshelves and such, as well as NPC Dialogue. (Especially certain merchants tend to have some background) Of course, if you choose to destroy the cities that does result in some of that dialogue becoming inaccessible. So in a way it's true you probably missed some of it by going that route.

That said though, It's still lacking in certain places, Katherina Marlon (the princess) has nearly no lines dedicated to her, and her kingdom isn't really referenced. I may have to fix that in the eventual final update~