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Thank you for giving the demo a look! The rifle at the table really is hard to see, its already fixed so it will be changed in the next version. Basically I have put a hoovering rifle-icon over the table, an icon which will then be reused later when you get a stronger weapon. 

I dislike giving the player straight up "game mechanic" instructions so I am a bit unsure on how to handle the situation where you can go into combat and not have a rifle... I guess I could just block the paths that lead to enemies in some interesting fashion. 

There is a "pokemon center", two actually, that you can unlock. If you save all the fish at the lake (not the fishguy enemies) and then talk to the Sarah at the lake the instance of Sarah in the attic of the house provides you with an inn service. If you kill the bonepicker (crowlady north of the house) the grandma in the house offer you bonebroth which also refills everything. I dont know if you got that far, but above the place with the crow lady there is also a sort of shop.  

You are supposed to be able to run away from the deerdudes, you can run away from most enemies, so I will give that a look. 

If you get through the entire demo, to the point where somebody says "this is the end of the demo", tell me what you thought of it. It might be too hard overall btw, in my latest build I have nerfed some of the enemies.