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Hey horbror, this is a really solid demo!

I really love the element of choice and how those choices effect gameplay, it embodies my ideal modern RPG! That also makes several different ways to beat it, like with the cards changing stats and the different choices for your "mood" stat. It's all so detailed and mechanically fleshed out!

One thing that was unclear was your inability to fight or run until you get the rifle. I actually struggled with this for a while (I initially missed the table where the rifle was, it's a little hidden in the shadows), I was stuck in many of the deer fights and had to keep restarting the game to get out of them (it's also confusing how you already have a gun before you get the rifle?). Maybe make a way to run away from them before you get it?

Also, is there like a Pokémon Center-esque place anywhere? I found myself depleting all my phantasm and on 1 HP for a while without levelling up again, so that would really help.

This is the kind of demo I'll have for my game one day! 

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Thank you for giving the demo a look! The rifle at the table really is hard to see, its already fixed so it will be changed in the next version. Basically I have put a hoovering rifle-icon over the table, an icon which will then be reused later when you get a stronger weapon. 

I dislike giving the player straight up "game mechanic" instructions so I am a bit unsure on how to handle the situation where you can go into combat and not have a rifle... I guess I could just block the paths that lead to enemies in some interesting fashion. 

There is a "pokemon center", two actually, that you can unlock. If you save all the fish at the lake (not the fishguy enemies) and then talk to the Sarah at the lake the instance of Sarah in the attic of the house provides you with an inn service. If you kill the bonepicker (crowlady north of the house) the grandma in the house offer you bonebroth which also refills everything. I dont know if you got that far, but above the place with the crow lady there is also a sort of shop.  

You are supposed to be able to run away from the deerdudes, you can run away from most enemies, so I will give that a look. 

If you get through the entire demo, to the point where somebody says "this is the end of the demo", tell me what you thought of it. It might be too hard overall btw, in my latest build I have nerfed some of the enemies.