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New Prototype session 2.

1. Nice Wodden weapons in the shop/

2. Glad to see one of my suggestions to prevent the player from wasting money made it into this version.

3. Glad attention was drawn to food even if it makes TP a non-issue with how stupidly cheap peaches are.

4. Why do you keep the traveler attack skills but lose the support ones when changing classes?

5. Auto regen combined with the "Withstand Lethal Hit" buff is likely stronger than indented since the buff doesn't go away after activating, meaning it can activate every turn with the slight automatic healing.

6. Pole kick only hits once instead of the two hits the skill says it does.

7. You can inherit skills from forms before they're at the requisite level to use them.

8. Hard mode is poorly balanced. Despite being Level 20 I can go from full health to dead in a single turn from the enemies outside the town,

(1 edit)

1.For completionist sake I left them in, can't hurt after all xD

2. Yup think it made sense to have it!

3. That a good point! I should limit the carry limit on them as well

4. Most likley a bug I would assume. Could you take a screenshot of it? Then I can fix it.

5. It isn't that strong since its not that useful if na enemy uses a multi hit skill or more than one enemy attacks in a turn, so I think its not too powerful.

6. Oh good to know, thanks for finding, will fix that!

7. You mean like you can get them before reaching the level with the form they original belonged too? If so, well yes, sadly not much much that can be done against it but i don't think its something bad at least.

8. If they had the advantage in element that can easy happen or if you unlucky. But with the right element this normally rarely happends. (Except Mimics maybe.) But of course I will change and rebalancing if more people think that as well. Probaly will become easier or harder slowly happen over time depending on feedback. So thanks for your opinion!

(+1)

Never mind i actually found the problem, its fixed now, thanks for finding it!