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Hi there,

The ping-pong function is only applied to timed functions. I could add an option to ping-pong any animation, but it'd double the animation size, and it's something that can be somewhat easily achieved in any game engine.

Hey,

I was able to find that ping pong, but I wasn't referring to the programs animations. In the program you can import your own animation, mine is of a glowing object. I was wondering if you're able to ping pong that animation, so it will ping pong while the other effects are added on top. However it seems best if I just import it with frames added at the end to simulate ping pong.