Hi there!
No, it will not work like that. The plugin creates all the preset settings based on the plugin parameter. And, inside game, the code checks if the name matches one of the presets, if it does, it will apply the preset settings into the window.
I can think of two solutions. One is, that you create all the plugin parameter configurations you want. Then, on the name box, you set a variable there, like below:
The other solution, is for you to create a face filename with the name: "\v[ID].png" (without qoutes)
And then, inside my plugin, I would convert that filename variable to see if it matches one of the presets. I believe this could work better for what you want than the first solution.
But the main thing is, for whathever name the variable holds, I believe you still need to have a settings created for that name on the plugin parameter.