Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'm beyond thrilled to see this project, even more so knowing it didn't end up being one of the many "Starts project, project quickly dies"  endeavors.   Massive, massive thanks to you for taking this on and bringing it so far <3

I've currently only one 'request'  and that would be if at all possible a native screenshot feature,  like say CivilizationIV where pressing (F12 I think it was by default?)  would take a snapshot and put it in the game's folder.
PrntScreen asks for confirmation before actually saving it and on my double-monitor setup will capture the second monitor too,   but in the meantime - or if this is a feature you can't add -  ScreenHunter serves as a good alternative

(1 edit)

Hello, if you go to the Pause Menu, there is a button called "Cinematic Camera". I should allow you to natively take cinematic screenshots from any angle :) I think there is a bug in the current build where it hides the UI though, if that happens please go to the settings and just click Apply and it'll show up again (fixed for next version)

(1 edit)

Thank you!  A minor note though in that after taking the screenshots in that mode  the minimap gets reset.

Two smaller questions,    are the original Tutorial Missions going to be in the game?  Its more of a nostalgia thing than for practical reasons.

The second - and apologies if I missed this being explained elsewhere - but the  percentages under each mission are gone.  Is that a feature that was removed or will it be added again later?  I remember in the original game it was impossible to get 100% on every mission because of an unreachable condition in The Gauntlet(?)

It was removed, it felt like such an unfinished feature and didn't quite make sense because players could never know what counted for the score. Instead you have a crystal and time record saved, so you can race to beat your own records or compare with others if you'd like :) 

The original tutorials would take several months of dedicated programming work to implement, and it was decided it is too much effort just to replicate those when they wouldn't be very useful to the average player. They might happen in the future, but I would not bet on it, as the existing tutorials do the job fine considering all the new features that need to be explained.

Oh yeah definitely;  it was one of those kind of features that's just 'there' and isn't explained enough or at all.  The time/resources record definitely feels better (Though my Time scores will forever be bad due to how often I pause the game - timer ticks on even when paused)


Don't worry about it then~  I can't claim to know anything about how porting this project works under the hood and even just rebuilding them in the supplied Editor would as you said be of minimal usefulness beyond just being there.

A note about print screen: if you hold Alt while pressing prntscreen, it will only take a screenshot of your active application. So as long as your  game is focused, pressing alt+prntscreen will copy a screenshot of just the game to the clipboard.

Oh that's good to know!