Looks better now! Hoping there won't be any issues, keep up the good work :)
Baraklava
Creator of
Recent community posts
Heya, I'm a LEGO employee (but I'm not a legal representative and this is not legal advice), and have seen many LEGO fan games throughout the years. I just wanted to give you a recommendation since I haven't seen you reach out yet. I would really advise you to revise the cover and icon for this fan game to remove the LEGO logo and make your own icon from scratch - using the official LEGO logo for a non-LEGO product is a big no-no and could get your game shut down and removed based on that alone. The company has historically been lenient with using assets from LEGO games (see my game page for my own LEGO Rock Raiders remake) but there should be absolutely no way to confuse the game for an official or authorized LEGO product. It might also be a good idea to exclude the "lego" part of the URL to make sure there is no confusion. Feel free to reach out to me on Discord if you have any questions, I'm happy to help.
It was removed, it felt like such an unfinished feature and didn't quite make sense because players could never know what counted for the score. Instead you have a crystal and time record saved, so you can race to beat your own records or compare with others if you'd like :)
The original tutorials would take several months of dedicated programming work to implement, and it was decided it is too much effort just to replicate those when they wouldn't be very useful to the average player. They might happen in the future, but I would not bet on it, as the existing tutorials do the job fine considering all the new features that need to be explained.
Hello, if you go to the Pause Menu, there is a button called "Cinematic Camera". I should allow you to natively take cinematic screenshots from any angle :) I think there is a bug in the current build where it hides the UI though, if that happens please go to the settings and just click Apply and it'll show up again (fixed for next version)
Hey, this might mean running the engine is not supported on your computer. Please consult the troubleshooting. If this is persistent, you might need to use another DirectX version. Currently the game supports DX11 and DX12, but I can compile for DX10 and DX9 too, even Vulkan and some older graphics methods. These will likely be uploaded as special versions here when I feel a "last patch" for V0.3 is ready.
