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Skimmed it, will read more thoroughly later and it looked good. I have been a dungeon master for many years and did something similar when I had a group of children as players. The location was a forest and when you moved from one place to another you basically just rolled to see where the party ended up. Following a short questline the players got a compass and a map which enabled them to choose which location to go to and eventually solve the curse of the forest so that they could leave. 

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A lost-in-the-woods point crawl eh? Sounds lovely! Thanks for checking this out. 

The reason for the 2-in-1 location keys is because each area is named after a track (in order) from the record that serves as inspiration. I had a lot of self-imposed limitations and that was one of the ways I was able to expand the adventure beyond just the 10 presented keys. 

I think I am going to have to listen to this album :).