Skimmed it, will read more thoroughly later and it looked good. I have been a dungeon master for many years and did something similar when I had a group of children as players. The location was a forest and when you moved from one place to another you basically just rolled to see where the party ended up. Following a short questline the players got a compass and a map which enabled them to choose which location to go to and eventually solve the curse of the forest so that they could leave.
Viewing post in The Flames Witnessed at Temperance
A lost-in-the-woods point crawl eh? Sounds lovely! Thanks for checking this out.
The reason for the 2-in-1 location keys is because each area is named after a track (in order) from the record that serves as inspiration. I had a lot of self-imposed limitations and that was one of the ways I was able to expand the adventure beyond just the 10 presented keys.