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The Flames Witnessed at Temperance

A topic by ddgant created Aug 11, 2023 Views: 121 Replies: 3
Viewing posts 1 to 2


This is a book--- a game that you play at a table, with your friends. 

16 pages contain 3000+ words describing 10+ keyed areas to explore (complete the wandering monsters table), 10+ friends and foes to talk to, 10 magic items to use, and thousands of gold worth of treasure to plunder. 

The adventure is designed for B/X Dungeons & Dragons, or like-systems. It is suitable for 4 to 6 characters of levels 1 to 3. It is heavily inspired by the dungeon synth album The Sleeping Wizard by Umbría, which may serve as a soundtrack. 

Download the PDF (with print-friendly cover option available) or read the HTML version here.

Skimmed it, will read more thoroughly later and it looked good. I have been a dungeon master for many years and did something similar when I had a group of children as players. The location was a forest and when you moved from one place to another you basically just rolled to see where the party ended up. Following a short questline the players got a compass and a map which enabled them to choose which location to go to and eventually solve the curse of the forest so that they could leave. 

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A lost-in-the-woods point crawl eh? Sounds lovely! Thanks for checking this out. 

The reason for the 2-in-1 location keys is because each area is named after a track (in order) from the record that serves as inspiration. I had a lot of self-imposed limitations and that was one of the ways I was able to expand the adventure beyond just the 10 presented keys. 

I think I am going to have to listen to this album :).