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Arcade Demake - [Josh McMillan Progress Thread]

A topic by Josh McMillan created Aug 01, 2019 Views: 229 Replies: 3
Viewing posts 1 to 4

I've decided to do a demake of an arcade classic from 1981!

I've decided this jam would be a perfect opportunity to get flexible with minimal graphics, so what better way to fit the game in 32k by restricting all graphics to only rendering the DSKY? Here's the current spritesheet:


UPDATE: I've come to the realization that this may be tougher than I first pictured. Unfortunately, it looks like the export files for TIC-80 actually do come in larger, at about 4.43MB (that's including the fantasy computer) despite the rom being well under 32k (it currently sits at 10k).

So I have a few options... I could:

  • Count the fantasy computer as part of the ROM, which puts the project well over 32k (rendering my work null.)
  • Count the fantasy computer AS the AGC, provided that the TIC-80 cart is under 32k (including all sprites, sfx, music, and executable code.)

Both could be considered in the spirit of the Jam, but I think the more accurate idea is that all of the executable code should count (the first pick), meaning even using a virtual computer such as the TIC-80 is unfeasible for this project. Time to break out Visual Studio and begin building a console app!

Submitted (2 edits)

Hey Josh, I figured only the ROM would count, as the emulator itself would indeed be counted as the guidance computer/physical hardware. 

Likewise you might not need to include the TIC-80 at all, if something like this can play the game for people in-browser: https://nesbox.itch.io/tic

Then all theyd need to do is download your game rom :)

Maybe Dan can weigh in on this and let us know? I'm just making assumptions at this point. 

Yeah, not sure. I know the AGC was reprogrammable in flight, which would be similar to swapping rom carts in a console. Not sure though. In either case, I can start up my entry for LOWRES while waiting for final say.