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FlowScape

Let Nature Flow from your Brush · By PixelForest

Textures Too Big for Large Terrains

A topic by FirePro created Jun 30, 2019 Views: 612 Replies: 7
Viewing posts 1 to 7

So trying to use FlowScape with large terrains and small trees, however, the texture tiling does not shrink the texture maps enough.  Perhaps further size reduction possible?  Also, maybe use our own textures? 

Thanks, good luck with future upgrades, very nice fun to play with!

Developer

I could certainly make the tiling slider higher

Thanks PixelForest, adjusting the tiling slider would be great.

Hi PixelForest, have you had a chance to address  this texture tiling issue?

Developer

tiling has been increased in the latest update

Developer

yep, its done, next update. maybe tomorrow if i can get this last bug fixed

Thanks for the updates PixelForest!  

Regarding texture tiling:  If I choose the smallest size land and the smallest size objects (trees for example) and set the Tiling to smallest tiles, everything looks good.  But if I then increase the size of the land the tiles increase in size also, not matching the size of the objects (trees).  Is there anything that can be done regarding this?

Slightly related topic:  The 'Path' textures do not seem to scale down to the same size as the land, for instance, if you have a path that looks correctly sized relative to the terrain, the texture on the path will seem too large (rocks instead of pebbles, etc.)