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We wanted to nail the Getting over It feel of having to be precise with your motions and speed but based on the comments on the game I can see we went a little to far lol, we'll tune it a fair bit after the rating period ends. We would haved loved to see more people finish it. Regarding the air momentum, we tried adding some measures to help with that during the jam, but allowing the player to move even the slightest bit on air made it possible to very easily break the game. We're still thinking about ideas to help with that and will keep it in mind!

Thanks a lot for the compliment on our art, we really appreciate it! We wanted to have a frog as the main character without jumping being an important mechanic and we loved the idea of justifying it through it's design, it means a lot that people are liking it