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I might have one about the buildings flavor texts : maybe there could be one when inocculated, and the second one (just before loosing them) could be a follow up. Adding a little bit story telling to it.
(I used a similar technic in a game I made https://rature.itch.io/jiayou-memovirus . In that exemple, the text tell a part of the story, and depend on the level. But it could be random too...).

Also, these texts could depend on the building's nature.

Currently the only text that appears is when a house tile will be destroyed on the next turn, and that doesn't always happen (to avoid too many texts). The houses always blink when near max, though.

Good suggestion with having more texts and telling a story, I'll think about this. Will check out your game and the example too!

Thanks :)