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I wouldn't say it was that, necessarily. A bunch of us devs are hobbyists, meanwhile there's a significant chance a bunch of the artists taking part in Famicase are industry professionals, and as such likely have inboxes stuffed to bursting at the best of times; a request from a complete stranger can easily get overlooked in that sort of situation.

The thing I'm taking away from this is to remember that Famicase and AGBIC are annual things, so I ought to be ready and get more messages out sooner next time 👍

(Also Google Translate is your friend - I've been able to get permissions from two Japanese artists thanks to it 😊)

I do agree with you, but there is a point on this that does not suit well.
"I sent an email, I was the only one to respond to their tweet and I send a message on twitter" - PixelPun
In my case, when there was still working as it was intended I've sent a message on Instagram right in the case image (there where just 4 - 5 comments in there), then I sent 2 messages and reminders... there was no response whatsoever after 3 weeks, so i decide to move on and wait for the next jam.
The fact is we choose a case because the idea or the art engaged us or it gave us some ideas to work in a full (as possible) game but it was hard to contact the owner and after 3 weeks of work, without permission, there is also no game.
Could it be possible to change here and there the theme and characters, then that game will not be here and that's why i quited.