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(+1)

I want to start this review by saying this game is an instant 10/10, I played a few of your games already and they all are pretty good and fairly different but I wasn't expecting THIS.

Been having a great time with O2A2 games so far and how creative people get, and even tho I played the DX potato version I have to say you really milked those limitations.

The spooky main menu and all around redness combined with a creepy and yet alluring (and talented of course) voice made very easy for me to have a great time while trying to piece the story together, the multiple loops throw me out for a while but I love when games play with me as much as I play them.

Last but definitely and absolutely not least, THAT ending, you know which one YEAH THAT ONE is the absolute best ending I have ever experienced, it made my brain kickflip 180 and fulfilled all my dreams, in my mind is canon and will live inside it forever.

Finally, I really appreciate the extras, it is really nice to hear directly from developers about how it is working on game jams and coming with ideas for games, I wish more devs included a section like that.


Keep up the good work!

(+1)

Aww, that’s so sweet of you <3 Haha, well, I always appreciate you playing my stuff, and it’s even nicer to hear that this one was unexpected :D 

I still need to play more O2A2 games myself cos there are soooo many that look amazing!!

Hehe, yeah, I didn’t know if maybe chopping up the script, rearranging it, and trying to drip-feed it in different orders while withholding some of the lines until the final stages of the game was gonna result in something that was maybe too repetitive or just read strangely >.< but I figured, screw it, I’ll give it a go and just see how it turns out xD If it hadn’t been for seeing that it was within the rules to reuse lines provided you did so through code rather than writing them again, I doubt I would have even thought to do it in the first place! That’s why I’ve wanted to participate in O2A2 for years, cos the limitations really get your brain going on what you might be able to get done with all those restrictions in place, haha.

I feel like despite having all the limitations, O2A2 is really freeing in a weird way cos I felt like it was more acceptable to go with a minimalist style, whereas outside of O2A2, I’d never really think to do that because I’m a very detail-oriented person x3 And sometimes I have ideas for games where I wind up dismissing them because I can’t flesh them out enough or I feel like they’d be too short to be entertaining, but then with O2A2, they’re supposed to be short, soooo, suddenly it feels acceptable, haha. I just wish I hadn’t disregarded so many of those lil ideas in the past cos if I’d kept em and written some notes, they could’ve been used for future O2A2 jams T_T

You're totally right though with what you said in your video cos the voice acting really does make it! When it's 100% dialogue like this, it just wouldn't be the same without amazing voice acting, and I'm so incredibly lucky to have been able to work with Philip and Emilie on this :3

Also, appreciate your love of the audio changing ears on certain lines :D It's the main reason I always tell people to wear headphones x3 because I always try to put at least a few in-ear lines in all of my games, haha. It might be a teeny tiny feature, but I'm a sucker for neat little audio tricks :P anything that helps boost immersion is a big + for me, haha. I wish I could do true 3D sound, but that's kinda impossible without supplying voice actors with dummy head mics, so faking it with in-ear stuff will have to suffice x3

Not gonna lie, it’s a big relief to hear you and a few others say that you like that extra ending xD Because it wasn’t part of the initial plan in my head, haha. It kinda just popped up and kept bugging me while I was trying to brainstorm the overall idea. I kept swatting it away saying to myself, nooo, it’s too silly, get in the bin x3 but in the end, I had to do it because it wouldn’t get out of my head x3 and since I knew I wanted to make a director’s cut version anyways in order to have a femme version of the character, I figured, ah well, might as well have it as a bonus ending for that, haha. And, of course, it gave me an excuse to make extra music tracks xD 

Also glad to hear you like that sorta stuff in extras too :3 I will always be a sucker for bloopers, but if there’s a director’s commentary on games/films, I will lap that up too, haha. Any sorta bonus content like that I always love to consume if it’s there cos for me, it often makes the pain of finishing playing a game or watching a film that I liked a bit less painful to leave behind if there’s extra stuff to watch/listen to, haha. It kinda sucks that those DVD extras-type things seem to be disappearing from Blu-ray discs nowadays, and just generally not even there on digital downloads >.<

Speaking of extras, I figured I'd respond to something you said after listening to the O2A2 challenges ramble about BGM just in case you might find it interesting, haha. You mentioned about possibly having 1 long bgm track that's like a few different songs stitched together, which is something I initially thought I might be able to do too, but the expanded rules explicitly state that you're not allowed to do that x3 It says that if it's multiple tracks in 1 like a medley or a megamix, or has clear shifts/phases to a different sound, then it's not allowed T_T So yeah, that was another of the many reasons I felt the need to make a director's cut cos I also wanted to make multiple versions of the 1 main track, haha. The O2A2 version does only have 1 bgm track in, but there are 6 (technically 7 if you count the reversed one) in the director's cut because I had waaaaay too much fun doing different mixes of the original one xD

Anyways, thank you so much again! You’re always so lovely, and your videos always make me smile :D + really appreciate that you leave stuff out and tell folks to go check it out themselves ^-^ Hope you do get a chance to make something for the jam one year!