Ah, it doesn't work for you with OpenGL 3.1? Sadly, one of my development machines befell the same fate.
It's quite a bit of work, but yes, I will prioritize getting this done in the next release. Does your machine support OpenGL ES 2.0?
Oh cool, another Godot user! :D
Eman Quest uses Godot 3.0.6. Upgrading is not (that) simple, because it breaks a bunch of things - things I did badly (like mixing static/instance methods, naming functions "get" and "set," using reflection, and a few other things).
I'm working through all the changes now. If you can sit tight for a few days, I should have a new build out.