Death is usually not a part of a foddian game, the idea is that you fall (or otherwise progress backward) to the beginning when you fail, this gives players a chance to catch themself.
There should also be a bit of a breathing room when a new level loads to give you a chance to move your cursor so you donât instantly die, deaths you canât reasonably avoid arenât fun, when a player fails, it should be the playerâs fault.