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Death is usually not a part of a foddian game, the idea is that you fall (or otherwise progress backward) to the beginning when you fail, this gives players a chance to catch themself.

There should also be a bit of a breathing room when a new level loads to give you a chance to move your cursor so you don’t instantly die, deaths you can’t reasonably avoid aren’t fun, when a player fails, it should be the player’s fault.