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Why must you always do this to me...........


I am always rendered to tears at the end of your games????


I feel like I always read through the last through lines barely able to see the screen....


My gosh though. [SOME SPOILERS PROBABLY BECAUSE I WILL LIKELY RAMBLE] This was utterly gut-wrenching and mind-breaking in a million and one ways. Everything you did. Every single choice you made for every piece of formatting, every effect with the text, every use of darkening and blurring and pausing and... and just... EVERYTHING... it all worked together to create this overwhelming experience that rattled me to the core.

As someone who's never been in quite this kind of intense situation but who's still been in relationships where I've felt "scared" to act a certain way out of fear that the other person will blow up, even if the blowing up doesn't lead to violence but still leads to me being hurt emotionally, I could put myself immediately in Orly's shoes and the fear packed into her thoughts and words and interactions really hit hard with me. Then the build-up leading towards the end... my god... it was so brilliantly and beautifully and intensely done. Like. That moment after the choice. Honestly felt like my heart stopped for just a moment. Seeing Orly's thoughts warp and build and turn into strength that she'd never had before. The use of the text effects here especially was stunning and really served to make every single line etch its way deep into the grooves of your heart and mind so you could feel every syllable.

The music choice was excellent. The main track playing throughout the game is really reminiscent to me of Thomas Newman and his stuff from The Shawshank Redemption, which added a double layer of emotional kick to me as his music literally already makes me weep. Then the second song I got a mild jumpscare on because I recognized it as a song I had once downloaded in a list of "Possible Songs for the Future" LDKJFALKDSF It's such a good one. So emotional. And really set the tone for that final scene.

GOD.

I feel like I'm running out of things to actually talk about in a cohesive way because mostly right now I'm just a wibbling pile of emotions after this lakdjfalsdf Just an absolutely fantastic, emotional piece that brings with it a glimmer of hope at the end. A hope for a fresh start. Something better. An escape. One that maybe not all of us can find. But one that we're all hoping for no matter what kind of situation we feel completely stuck within in our life, where it feels like we have no way out. But we do. Sometimes we just need to find the strength hidden inside of us. That can only be brought out by a chimichurri steak.

Thank you for making this (and for all of your games, let's be real) alsdkjfalds. With every single one of them, I'm sent down an absolute torrent of emotions.

(Also I had no idea what chimichurri steak is before this??? LDKFJAD)

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FORGOT TO MENTION IN ALL THAT RAMBLING THAT I CAN'T BELIEVE YOU MADE THIS IN ONLY 3 DAYS WTF??????

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WAIT I NEED TO PLAY THE OTHER ENDING TOO I JUST READ THE DEVLOG HELP

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Ok I have now played the other ending LMAOOOOO

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NOW I'M EVEN MORE BLOWN AWAY.

I love the complete dichotomy between these two endings MY GOD???? I AM AT A LOSS.

A brilliant job.

I couldn't bring myself to bring the plate originally as I was just so uncomfortable LAKSDJFLAKDSJFA

But gosh, what an ending!!

Ha ha, I love how this comment section is basically you slowly discovering the plot twists frgt

Per usual, I'm sorry you cried and were left broken with what you played... again????

(SPOILERS BELOW)

And thanks! I really overhthought the "staging" of this game as it really was what I wanted to explore most, haha!

I'm glad you enjoyed this first ending! Admittedly, I found it a bit unrealistic that Orlena has the skill to immobilise him. It would be realistic for her to fight back, but not to prevent Oleander from hurting her... But well, the other ending reveals this character is actually Venessa and that's why, haha! But I'm glad you found it well done!

I wanted the choices to be impactful and to be intense since, hey, this whole game is built around this very one choice (hence the Single Choice Jam submission).

FRFRTG SAME sometimes I play games and realise we used the same track, which is very fun, hehe (God bless Dova-syndrome efgh)!

"A hope for a fresh start. Something better. An escape. One that maybe not all of us can find. But one that we're all hoping for no matter what kind of situation we feel completely stuck within in our life, where it feels like we have no way out. But we do. Sometimes we just need to find the strength hidden inside of us. That can only be brought out by a chimichurri steak." -> I love how you phrased it so beautifully, so wonderfully only for me to have the second ending ready to let my steak bring even more stuff zedefbt

"Thank you for making this (and for all of your games, let's be real)" YOU CANNOT SAY THAT AND NOT EXPECT ME TO CRY OKAY FINE THIS IS EXCELLENT REVENGE CARROT ERFGTRFTRFVDFV THANK YOU SO MUCH

"I love the complete dichotomy between these two endings MY GOD???? I AM AT A LOSS." -> YES!!!! I know it won't happen to all players, but I really do hope they play it in the same order as you, as I think it really conveys the story better edfgh (at least, that's how you get the two goals I had: the hopeful message about breaking free from abuse (although it's far from being that easy in real-life), and then the plot-twisty intense edgy thing rgtrfvg

(I didn't know either, I was just thinking of a meal involving meat that could be poisoned and when I saw that this one had "Chim" in it, I was sold dzefgt)