Oh gosh, I'm not really sure tbh π¦ I know that games made in Ren'Py can sometimes throw up false positives for Antivirus software and/or delete files. I'm not sure about the permissions part though, that sounds like something unique that your computer is doing that I've never heard of before, so I'm not really sure what to say π My suggestion if it's possible is to maybe download the other version (if you dl'd the 64bit one, download 32bit, and vice versa) to see if you can get that version to work as a fresh game since it will likely read it as a whole different game. But I am not super sure. There are forums posts and such out there for ppl with similar issues with Antivirus and quarantining that may also have some suggestions too, tho I've never seen anything about the permissions thing before... π¦
Carrot
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THANK YOU KRISTI SOBBBBBBB YOU'RE TOO SWEET ππ
I'm really glad you liked it!! LDKJFASLKDFA I TRIED SO HARD TO MAKE IT FEEL IMMERSIVE AND INCLUDE MORE DD2 ELEMENTS (not me spending as long on the pause menu art as on the main CG itself LKDJFALSDKA)
Thank you so much for playing!! It means so much π₯Ίπ₯Ί
SOB I'M SORRY
You don't need to divert too much from the hand choices to be able to make it through (you just need to save up a couple choice's worth of will). If you try not making a jest for the first choice and also not making a jest when Iggy asks if Genzou has "e'er questioned the way of things" then you should be able to make it all the way through to the kiss...
LIKE FLOWERS LKDJADSF this comment made me smile so much!! ππ
Thank you so much for playing! I'm really touched you liked the writing. I tried to emulate the style of the game as best as I could, even though I'm not used to it myself at all. Hahaha I think the vibes could easily fit into any of those big fantasy games for sure π€
It really means so much that you took the time to leave such kind words. Thank you so much!!
Thank you, Hiro!! ππ It really means a lot that you would play this and say such nice things.
ldkjfaskdf it's always very interesting to me, too, switching perspectives away from Iggy, since all of my longer games are based around him. (Though strangely I've just noticed all of my O2A2 games are from Genzou's POV LOL how did that happen...) Sob thank you for the kind words about the art. I really wanted to make it feel beautiful... so I tried my best with the flowers and the lighting. And with the menu art, too weep. It turned out so cute I'll sob...
LOL I don't want to ramble too much about the lore and the mechanics as I imagine it will just be boring π¦ The bar is supposed to represent Genzou's "will." As a pawn, he's not supposed to have any of his own, but in the game, part of the story revolves around the fact that he's slowly gaining his own will thanks to Iggy (and falling in love with him at the same time... if you want to interpret the affection and his blushing/averted glances as romantic love; it's how i (obviously) chose to interpret them anyway ldskjfasd) Though kind of a cheeky way to represent that here, I made it so that anything that goes against his duty requires some of that will that he's forming, but because it's not complete, he may not have the mental strength to push too much, hence why if he uses up too much too quickly, he needs to revert back to his duty. As for the scar, it essentially represent his connection to Iggy (and it glows for instance when he's summoned, etc.). I have (also cheekily) expanded my head canon of it to also have it glow as a sort of indicator of his will and strong emotional connection so when the kiss happens and his emotions/Iggy-related feelings skyrocket, it starts glowing lakdsjfad I hope I kept those explanations short enough to not be too intense but to still make senseπ€£ LOL
ANWAYYYYYYY. Thank you so much again for playing. It really means a lot!! And I'm glad you enjoyed the game! π₯Ίπ
SOB REALLY???? I mean it made me choked up working on it, but that's because I'm in too deep and these two make me cry on a daily basis already LKFDJAFD
I'm really happy you enjoyed it though!! ππ These little O2A2 games never give me quite enough to do everything I might want so I never know if they'll hit right with people given their length and limits. So I'm really glad if people can still enjoy them even as just a little snippet into something bigger!
Thank you so much for the kind words about the art????? I really tried to make it as beautiful as I could lakjfda perhaps because I could only use that one art piece so I went overboard LOL Also because in the game itself (DD2) this spot gives me such a beautiful magical feeling and I really hoped I could try and recreate some of that ahhhh.
Thank you so much for playing and such kind words even for this small project!! It really means so much that you'd play it and enjoy it!! π
AHHHHH CHATT THIS IS TOO KIND I'LL SOB LKAJSDFASDF ππ Thank you so much for playing!!!! Your words are too kind...
HHH I'm glad it still felt like them despite the difference in style. I hoped that would still come across! I tried to still interject Genzou's lack of seriousness (and crassness) while still thinking about how those things might translate into this style lol. So I'm glad you feel it still fits them. The last thing I wanted was for it to feel like two entirely different people, rather, for it to just feel like a different version of them that exists in this "AU" lol
HELP YOU DID RESEARCH I'M LOSING MY MIND KJFKDJAFDA oh my gosh... π If I get started on rambling about them and the game I think I will perhaps write 10k words in this comment so I'll try to refrain but yes!!! That's the basic gist of it. Pawns themselves are seen as husks without a will of their own created by the rift to assist the Arisen in carrying out their charge (basically... ensuring that the Arisen can face the dragon and complete the cycle). But part of the DD2 story is that the pawn starts to develop a will of their own from their Arisen that helps them ultimately defy the cycle and their duty... (particularly if you raise their affection level, as they'll start doing and saying sappy things and blushing/averting their gaze around the Arisen... which is not what they're supposed to do LOL) So for this little game I decided to use that idea as a base. Like Genzou in this has started to develop his own will as he falls in love with Iggy, but it's not super strong yet, so if he pushes too much at once, he won't have the mental fortitude to keep going and will have to revert back to simply sticking to his duty. It's not a perfect match/interpretation probably but it felt fitting for me at least in setting up the structure for this in a way that hopefully made sense even though most ppl know nothing about the game LKJDFASD I'm sobbing at "pawn points" that sound so cute HELP
THE PAWN SCAR ON HIS HAND yes................ I love it very much.............. ahhhhh.... it's perhaps, mm, an exaggerated interpretation that I have of it, but, it just fills my head with so many ideas and feelings. It's indeed his connection to Iggy. Whenever he's resummoned from a rift stone (e.g., if he dies) he'll hold it up and it will glow and I like to think it also glows for instance whenever there's a particularly strong pulse in their connection, for instance if they've been reunited after a time apart or during intense moments of high emotion (or here, like, as an indication of Genzou's will skyrocketing as a result of the kiss and their proximity and like... an semi-electric charge between them because of it lkadjfad I HAVE MANY MANY IDEAS AND HEAD CANONS ABOUT THIS I WILL ADMIT I'm very weak to it wahhh...) I need to stop rambling about this I feel embarrassed LKDJFASD
"You're lured into this sense that picking the answer not marked by the hand will instantly lead to a game over." - Indeed, I kinda assumed that many people the first time around would try to simply choose the top answer every time. And at first, I had it so that doing so would easily net you the true ending. Then I sat on it and was like... "this feels pointless then," so I did some finagling to try and set it up so that it still wasn't too difficult to get, but you'd at least need to change up your answers sometimes. Basically saving enough will in order to get through to the end by still sticking to some "duty" answers when it didn't matter quite as much.
Hhhhh I'm glad you liked the final menu art... it's my favorite piece in the game SOB IT TURNED OUT SO SWEET. And just thank you for all the kind words about the art and writing and game in general. It really means so much ahhhhh. I'm glad you enjoyed it. And I'm really touched that you even took extra time to understand it even more ahhhhhhhhhhhh I'll really sob ππ MY HEART IS SO FULL LKADSJFLASKDFA
I'm still choking at the fact that you're quoting poetry at me in this comment... LKDASDKFJAD I should have expected no less. BUT ALSO IT INDEED FEELS SO FITTING. So. Thank you. I also have an innate love for the whole unlikely and perhaps unfitting hero schtick, especially if it actually delves into their struggles and mindset. Iggy in particularly is so scraggly and scrawny and dissimilar to what one might expect of a hero that it makes my mind whirl with what's likely going on in his head and how actually hesitant and scared he is about most of what he has to do in the game. (But having Genzou by his side certainly helps... ahhh... π)
ANYWAY. Thank you so much for playing, this comment is giving me lif elkadjfasd Yes about the GUI! I wasn't sure what I wanted to do with it at first, then was like... ahhh... well this is already a DD2 fangame so might as well go all the way LOL Not to mention it might give at least some little extra hints to the game (for instance, I never use their actual names in the dialogue, but you can see them in the party, and also Genzou refers offhandedly to Orlam at one point and you can see him in the party, etc., I thought that might be kinda nice). The actual pause screen in DD2 is much more detailed and textured but I did my best to recreate it in a simplified form. I wasn't going to also add the controller button part but it felt kinda lonely in that bottom right so I did it anyway to complete the vibe lakjfdad
This is the actual screen:
Thank you for the kind words about the art and writing π I had a lot of fun trying to recreate the DD2 writing style, though I hoped it wouldn't come across too weird LOL As silly as it is, it's grown on me quite a lot from playing the game, to the point where NOT writing this game in that style would have felt extremely weird to me. So I'm glad you liked it!
FDJALKDSJFASD stamina is a good word for it and fitting. It's technically "will" but I feel like stamina is just as good of an interpretation (though I leave it vague both because it's not really necessary to know and because otherwise I'd need to somehow go in-depth in all the DD2 lore). I'M GLAD YOU LIKED THE ENDING AND THE NEW MENU SCREEN SOB. I was really happy with that final art sob... I turned into goo...
Wahhhh you're really too kind. Thank you so much for all the wonderful words and for playing the game! π It really means so much, especially as I was quite nervous about this in general and was even questioning whether to release it once I was done lakjdfsa
Ahhhhh thank you so much for playing and for such a kind comment! I KNOW RIGHT?? I spent a lot of time looking for the music for this... I had a vibe in mind but even after listening to 100s of options nothing quite matched what I had in my head. Until I found this one! Something about it just really fit so well and I loved the instrumentation.
kdjlaksdf "courage" sounds so sweet I love that interpretation π€
It really means a lot that you took the time to play this!! π
This was so beautiful yet sad...
As someone who also feels like they've had many of their dreams end in failure, I really resonated with Ziri and her feelings of hopelessness and despair at what could have been... I was tearing up the by the end... π’π
Everything about the game was so beautifully done though ahhhhh!! The art of Ziri is so gorgeous, especially with the beautiful golden light... it makes her look so magical... And the GUI! From the menu work to the NVL frame, it was just really poetic and delicate and felt so perfect for the story and its themes.
GAHHH AND THE VOICE!!! My gosh there was so my EMOTION behind some of those lines... especially when Ziri was getting really emotional and crying... it made everything hit that much harder... just so well done... π
Ahhh everything was so well done and beautiful! And the music even now as I sit here and listen to it while writing this. So magical. Thank you for this poignant beautiful story... π
This was absolutely beautiful! What a magical feeling... I felt as entranced as the Supplicant themself while playing. From the ethereal music to the gorgeous artwork that feels like stepping into a painting from another time to the beautiful lilt of the voice work that really tied everything together. It was just a gorgeous experience.
I quite enjoyed the final bit where I had to guess the identity of Her... it took me a few times, so I was quite glad for your hints LOL And what a compelling tale, that of uncovering the own obsession plaguing your mind and coloring everything around you so that you no longer see reality...
Ahhhh everything was just so well done! I really enjoyed this. It just felt so absolutely magical!
This was a really beautiful and bittersweet game... I started to understand the true meaning behind it while playing, and then got the full picture after I was finished and also read your devlog for more of the details. Ahhh... how touching yet sad... π’
What a poignant subject to approach for this little game and a way to bring some attention to some of those disasters and the people they affected.
I really enjoyed the simplicity of this. The art was so warm and soft, coupled with the melancholic music. I felt for a bit that I was standing there on the seashore myself reminiscing about my own bittersweet memories... even if they can never be the same. Just a really lovely and touching experience π
This was so haunting!! I'm left with so many questions about who they are and what's going on and what are these awful experiments and why is any of this happening MY GOD???? You did a great job of giving new little bits of information slowly as the story went on to really build up the tension... and I loved the use of the single ambient monotone track that gave everything such an otherworldly vibe...
The composition of everything was also excellent. You used so many different styles! From the use of the sidebar NVL for the dialogue to the point and click section as August is coming to and trying to remember things... and absolutely lovely artwork! The starkness of the room was so intense. Together with the music it really made it feel so isolating. And I loved the sprite work and menu art! What a cute style (that also then makes everything feel that much more surreal in the game lakdjfasd)
Just really well done! I enjoyed this a lot, both the overall tone and ambience as well as the deluge of questions and thoughts this opened up in my head!
Ahhhhh I'm really glad you enjoyed it!! ππ I HOPED PEOPLE WOULD ENJOY THE CHANGED MENU ART LAKDJFASD I made myself melt into goo drawing it... I was really happy with how it turned out sob. I'm glad you could enjoy the game and Iggy and Genzou even without anything about DD2. I really love imagining them in many different situations and worlds... Thank you so much for playing and for the kind words!!
I DIED SO MANY TIMES LAKSDJFASLDF
Oh my gosh though... what an intense, claustrophobic vibe! Right from the get-go with that pounding music and no context, just being thrown into this game. My heart was beating so fast already!!
I somehow made it to the final round even on the first try, though then stupidly thought I should try to cheat at that point... π€£ Then it took me a while to get back to that point as I wanted to try some of the other questions and also I kept then dying a lot hahaha. But it was really fun trying out the different options and then not knowing when I'd suddenly just die (I think one time I even died on the very first round!!! LOL) I think I eventually got every possible interaction/ending though... unless there's a secret one I didn't uncover lkadjf
This was so great though. Between the flickering lights and the sprite effects (especially when it all goes dark except for his eyes!!) and the intense music and just the whole INTENSITY of everything, it really got my blood pumping. Was on the edge of my seat the whole time. You really set up the intensity so well! And the art was so lovely!! I really enjoyed it!
AHHHHHH. This was so good! The vibes are so wonderful. Creepy and ominous and heart-wrenching ahhhh... my heart was clenching for the poor angel...
I got the failure ending first, then had to force myself to get the perfect ending. Then I couldn't figure out how to get the secret ending, so I just kept replaying trying different combinations lkdajfasd I wasn't sure how I eventually got it in the end but I finally did. And I was even more heart-broken at the final reveal... π How cruel...
The combination of the wonderful GUI, creepy circus music, and beautiful but sad art made this feel really powerful and immersive. I enjoyed this a lot despite how painful it was... it also made me want to know so much more about the poor angel and the story behind everything...
Really wonderfully done!!
You are too sweet SOB π₯Ίπ You are killing me softly. Thank you so much for the kind words... π Fjfjdj though this feels quite different from my usual style I tried to translate their characters into the DD2 style as best I could. I'm glad they could still come across as sweet...
Thank you so much for playing and leaving such a kind comment! It really means so much π
You are so sweet, thank you so much... Reading this really made me smile! ππ I'm glad you could enjoy this little game, even though I feel it's quite different from my other stuff djfjfj
Thank you for playing and for these very kind words. It really means so much! DJDHDJ I DON'T KNOW ABOUT A MASTERPIECE π€£π¦
Ahhhh thank you very much!! This is such a sweet comment ππ It means so much that would play this!
DJFJFJF I'M GLAD THE OLD TIMEY LANGUAGE WAS OK. I tried to mimic the style of DD2 as well as I could... my benefit being that I've spent way too many hours listening to it π€£ But it's not like my usual writing style at all, so I hoped it wouldn't feel too strange.
Thank you for the kind words about the art and expressions. I tried to put as much into it as I could to make up for only having a single shot. LOL I'M SORRY IT TOOK YOU A WHILE TO GET THE KISS THOUGH DHFJFJF
I'm so happy you enjoyed it! π Thank you so much!!
OH GOD I'M SORRY LAKDJFADS I didn't want it to be too difficult π€£ Mostly I just wanted to make it so that people did have to try a couple different options in order to be able to get the true ending rather than just click the top one each time hahaha
I'm glad you finally got it though sob. Thank you so much for playing and for saying such nice things. It really means a lot!! I feel a bit embarrassed and cringe for making this so hearing that people could still enjoy it makes me want to sob softly ahhhh... π₯Ίπ
HHHHHH THANK YOU???? I mostly just think everyone is tired of me rambling about this at this point so it makes me happy that people can still enjoy this... π₯Ίπ
Thank you for playing and for such kind words!! I feel like I always want to go all out as much as I can with the O2A2 art since we're so limited lkajfda I wanted to make it feel as beautiful as I could... It really means a lot that you enjoyed it!!
lakdjfalskdfads "something big" I DIDN'T SAY IT WOULD BE BIG I SAID IT WOULD BE SMALL LMAOOOOOOO sob still... indeed, it's rather reminiscent of OFW as it's a fantasy AU setting. Just this time once I was actually able to recreate in a real game π€£
Thank you so much for playing!! And LOL it's because you need to slightly manage Genzou's "will" in order to have enough to make it all the way through to the end lkajfa (that is the true ending heheh) Hopefully it's not too hard though. I mostly just wanted to make sure you couldn't choose the top option each time and still make it to the end without having to ever choose anything else hahaha
Ahhhh thank you for such kind words! Though there is not much art in this because of the limitations, I tried to do as much as I could to make it feel beautiful and immersive... so that means a lot!!
Thanks for taking the time to play and write up such a lovely comment! It really means a lot π
My gosh do I have chills... from the moment that warped choral song started to play, almost like some kind of haunting, cursed dirge... absolutely haunting. I felt like for a moment I was playing one of those messed-up haunted games from the dark web or something lakdjfalsd
Playing this took me right back to playing Shibboleth. And the panicked, ominous vibes that games instilled in me, looking upon the end of times. So while playing I felt like my head was merging them a bit into one experience, which I think really added to it, too. Imagining that horrifying angelic form that May takes to this haunting twisted chorale with the church in the background...
Another powerful piece. I really like how we're given a chance to observe the struggle that May goes through, especially after what we see happen in Shibboleth. And also to see that May isn't the only one with doubts. It was a really excellent build-up to That Question. Loved the use of the NVL here, too. It somehow gave it a... I don't know... religious feel to it. Like reading some religious text almost lakdsjfas which also added to it a lot.
Overall just a haunting and thought-provoking game. Really well done. And now I can't get that freaking disconcerting music out of my head!!!
The vibes of this are EXQUISITE. I'm in love with the whole setup! From the block-print style artwork to the ominous ambience to the feeling of foreboding hanging over everything... it really pulls you in right away. Even right from the beginning with the choice of the box (I ended up not choosing the "right" box to advance the story until last LOL) and you don't know what any of it means but you just FEEL nervous about it.
Great lead-up to the wolf's appearance. Felt chills on the back of my neck from the BG and the ambience. Then even more as we start to question things and have to make the choice. I made the "right" choice first (or at least the one that did not have tragic consequences LOL). Made my mind start racing as to what else was out there. Would we find any of the others? Why did this whole thing get started in the first place? SO MANY QUESTIONS!! Then I went back to do the other choice and DANG. What a jolt. I admit I had a feeling by that point that things might head in that direction... but the execution and sheer gut drop, especially with the SFX was so well done.
Overall a really well-done little game that left me with so many questions and thoughts about the larger world and story!!
This was so beautiful... I didn't see the "reveal" coming but ended up getting it on the first try as when I reached the final choice I was like... wait. Why does this suddenly feel wrong... I really like how you set it up. Not knowing what the gate signifies until the end. Picking up the pieces of the story through the objects and the memories. Then finding the strength to come back, move on, face things at the end.
It left me with so many feelings and thoughts about the main character and their relationship with the Lord. It felt so bittersweet and tragic... ahhh... I wanted to know more... the way you wrote it was like just enough to hook me in and then leave me like GUHHHH. My heart became so soft and weepy...
The art is beautiful! Gorgeous sprite that's so detailed! And the little animated floating bits were such a nice touch! Love how you set it up with the large scrolling BG and we have to search around for the objects. It felt so tranquil and calm, especially with the music choice. And the use of the panning and light effects really added to the memory sequences.
Overall just a really lovely little game that's now left me feeling so many conflicting emotions at the end. Felt really powerful in how it pulled me in and tugged at my heart.
kdjflsakfdja this was SOOOOOOO CUTE ππ Everything about it! From the music, to the silly story, to the GUI, to the start menu, to the cute little references, to the BG....!!! ARGGHGKDJKJF I'm overcome!!! LOL
What a cute little scenario. And one that I could totally see happening with these two, especially Vale just being sooooo chill, which made it all the more funny and cute. And Lawrence just like internally freaking out the entire time I almost died! Especially the super shocked face he had that one time, tears almost squeezed out of my eyes lkajdsfas Love how his thoughts just get more and more stressed and confused and conflicted until finally Iris butts in. Also just loved seeing the little references to other things happening between them behind the scenes? The bit about Vale and Lawrence faking a relationship for his parents cracked me up. And then the ending LMAO!! That was such a great line to end on.
The art just about killed me. All of Lawrence's faces!!! π€£ And coupled with the softness of the BG ESPECIALLY LITTLE FOX FRIEND. Everything just felt so soft and chill. And the GUI fit so perfectly too. I loved the little checkered bubble for the dialogue. AND THE START MENU? HELLO???? HOW CUTE IS THAT????? I loved the little easter egg too of getting to click them and turn them around π€
Just overall a super sweet, super silly, super cute little game that left such a smile on my face!! Really polished and well done. I loved it so much!!
OMG??????
JLFKAJDFLAKSD I DIDN'T SEE THAT COMING AT ALL LMAOOO oh my gosh...
That was quite brilliant, I have to say. What a wonderful build-up. The way things just keep getting weirder and weirder. The building ominosity. The use of the spinning to represent the spinning laundry(??). The complete tonal shift as the realization sets out... GOD THAT ZOOM OUT AT THE END MY MOUTH WAS OPEN SOB.
This was so brilliantly done. What an excellent little game. And I loved the use of all the different types of text boxes and information given, from the sticky-note style choices to the little reveals given each time in the form of the emails (that we don't really realize fully what they mean until the end). Just so great. Dang!!