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The atmosphere and writing are phenomenal- reminds me a lot of Killer7.   I really enjoyed my time with the game until I got softlocked talking to the pianist.  I wasn't able to back away from it after gaining emotionality.  I tried waking up and re-entering the flow state, but I couldn't find any way to progress from there.  Not sure if the problem with the pianist is what's making me unable to progress or if I'm just missing something, but I figured you should know about it.  All in all, outstanding work and I look forward to seeing what you produce in the future.

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Hi! Thank you so much trying the game out!

That is all supposed to happen.

After interacting with the pianist you are forced to wake up, and if you try to enter flow again, it should tell you that you need to execute a mindscan before entering flow again, which is important because it gives you the code to insert in the Hell door and reach the ending.

I will write a walkthrough and post it on the game's page as soon as the jam is over (or am I allowed to add it even before?) Edit: I added it just now, I hope it's ok ^^

Let me know if this helps or if it is a bug I need to look further into!

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Here's a screencap showing what happened.  After speaking with the pianist, I hovered my mouse at the bottom of the screen hoping to walk away and explore the environment some more.  Rather than displaying a downward-facing arrow, the cursor displayed this error symbol.  Clicking that section of the screen did nothing.

Thanks for nudging me in the right direction, and it's good to know that the game is still completable as is, but I'm assuming this is a bug and an easily fixable one at that.


(+1)

Well, that's not a bug; just simply bad game design XD.

That was supposed to be a hint on the fact that you need to wake up, and I reckon I haven't made it clear enough.

Maybe a better way to do this would be to let you freely explore the pianist area (albeit you would be stuck there) and have the pianist's dialogue be something along the lines of "It's time to wake up".

(+1)

I think that'd be a good change.  But also, I'm just one person, and other players may make the correct assumption when they get stuck with the pianist.  Designing puzzles is a pain.