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(+4)

I loved the demo. It's almost a roguelike, but not at the same time. It's nice.

Though moving on, I'd like to list things I liked and disliked.

I liked the:

  • location permanence; roguelikes are not my thing due to its complete RNG for stages. the first stage, however, has a fixed location past the 'first' part of the stage and the 'last' part of the stage. it felt nice having guaranteed mini heals and having a familiar place always pop up.
  • the resource gathering! i like picking the berries, i like picking up the flint, i like killing anything with a hint of sentience and loot their dead bodies.
  • the crafting, even though there's only one craftable at the moment.
  • the art! it's pretty nice, and i'm excited for the future 'scenes'.

I disliked the:

  • ironbush sticks. they're surprisingly hard to find. i don't remember any other bushes being present anywhere other than the stream where you have to jump across deep water upon embarking on an expedition. can i have one more bush in at least 2 or 3 of the rng maps.
  • the range of the melee attack. the animation travels farther than its actual hit box.
  • accidentally expending a spike before an expedition, and not having three spikes for said expedition. it's more on me but i'd like to have three again once i depart.
  • those things in the temple. they deal a lot of damage for something so fast.

Random feedback:

  • idk why the chameleon-lizard's aggro is permanent. i'd attract their aggro, run past them while they spit at me; they spit even when i'm no longer in their line of sight.
  • i want some way of disposing of looted items, whether it be from inside my inventory during an expedition or while sorting out my chest back at the camp.
  • speaking of camp chest, i think it'd be better if it had five more spaces at default. 
  • make the default carry-able weight five points higher. it's a bit of a pain having 4 sticks, 3 berries then some object weighing 3 points; i feel severely limited with what i can loot during runs.

That's all I have to say! I like the demo end, too; it's definitely a classic storytelling technique if I've ever seen one, yet very effective nonetheless! Can't wait for Grove and Prowler's next updates~

(+1)

- You can dispose of items by using the 'Item Burner' in your Utilities pocket.
- Resting in your bed will regenerate your spikes if you happene to waste any at camp.
- There's plans to craft upgrades to increase your stash and pouch sizes, should we continue with this demo.

Nevertheless, thanks a lot for the feedback! Very much appreciated, and glad you seemingly enjoyed your time with it!