I loved the demo. It's almost a roguelike, but not at the same time. It's nice.
Though moving on, I'd like to list things I liked and disliked.
I liked the:
- location permanence; roguelikes are not my thing due to its complete RNG for stages. the first stage, however, has a fixed location past the 'first' part of the stage and the 'last' part of the stage. it felt nice having guaranteed mini heals and having a familiar place always pop up.
- the resource gathering! i like picking the berries, i like picking up the flint, i like killing anything with a hint of sentience and loot their dead bodies.
- the crafting, even though there's only one craftable at the moment.
- the art! it's pretty nice, and i'm excited for the future 'scenes'.
I disliked the:
- ironbush sticks. they're surprisingly hard to find. i don't remember any other bushes being present anywhere other than the stream where you have to jump across deep water upon embarking on an expedition. can i have one more bush in at least 2 or 3 of the rng maps.
- the range of the melee attack. the animation travels farther than its actual hit box.
- accidentally expending a spike before an expedition, and not having three spikes for said expedition. it's more on me but i'd like to have three again once i depart.
- those things in the temple. they deal a lot of damage for something so fast.
Random feedback:
- idk why the chameleon-lizard's aggro is permanent. i'd attract their aggro, run past them while they spit at me; they spit even when i'm no longer in their line of sight.
- i want some way of disposing of looted items, whether it be from inside my inventory during an expedition or while sorting out my chest back at the camp.
- speaking of camp chest, i think it'd be better if it had five more spaces at default.
- make the default carry-able weight five points higher. it's a bit of a pain having 4 sticks, 3 berries then some object weighing 3 points; i feel severely limited with what i can loot during runs.
That's all I have to say! I like the demo end, too; it's definitely a classic storytelling technique if I've ever seen one, yet very effective nonetheless! Can't wait for Grove and Prowler's next updates~