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moorgateroyd

12
Posts
2
Following
A member registered May 09, 2023

Recent community posts

Oh dear it seems I completely missed the hotfix; thank you!

Absolutely love the new content!!! However, I would like to ask: is my screen getting stuck on the tent near the Inn for the grappling tutorial intended? It would pan right over to the tent one of the imps escapes to, then stays there; the view would no longer move alongside Grove :<

How do you complete Kru's 'The Start of a New You' quest? The guide provided isn't exactly helpful with it.

Dropping by to say: my game isn't updating due to the 'digest' being corrupted. I don't know what happened, but I'm not too sure how to troubleshoot this problem.

h e l p


how do i beat the fallen cleric? i've been at this dude for what feels like years already


thamks in advance

I'd like to ask a question.


Who is Eroth? I know who Silas is, but I can't seem to wrap my head around Eroth.

I WAS COOKED FROM THE BEGINNING


Thanks a lot for the help!

Nope, I've been doing Complimenting>Grapple>Use XP Pots 'till the end of the scene. Am I cooked?

I just wanted to ask, is there something else the XP potion can be used on? Cus I'm using it on the cutie forest knight, around 3 times already, and the Winner's quest hasn't been fulfilled yet.

I loved the demo. It's almost a roguelike, but not at the same time. It's nice.

Though moving on, I'd like to list things I liked and disliked.

I liked the:

  • location permanence; roguelikes are not my thing due to its complete RNG for stages. the first stage, however, has a fixed location past the 'first' part of the stage and the 'last' part of the stage. it felt nice having guaranteed mini heals and having a familiar place always pop up.
  • the resource gathering! i like picking the berries, i like picking up the flint, i like killing anything with a hint of sentience and loot their dead bodies.
  • the crafting, even though there's only one craftable at the moment.
  • the art! it's pretty nice, and i'm excited for the future 'scenes'.

I disliked the:

  • ironbush sticks. they're surprisingly hard to find. i don't remember any other bushes being present anywhere other than the stream where you have to jump across deep water upon embarking on an expedition. can i have one more bush in at least 2 or 3 of the rng maps.
  • the range of the melee attack. the animation travels farther than its actual hit box.
  • accidentally expending a spike before an expedition, and not having three spikes for said expedition. it's more on me but i'd like to have three again once i depart.
  • those things in the temple. they deal a lot of damage for something so fast.

Random feedback:

  • idk why the chameleon-lizard's aggro is permanent. i'd attract their aggro, run past them while they spit at me; they spit even when i'm no longer in their line of sight.
  • i want some way of disposing of looted items, whether it be from inside my inventory during an expedition or while sorting out my chest back at the camp.
  • speaking of camp chest, i think it'd be better if it had five more spaces at default. 
  • make the default carry-able weight five points higher. it's a bit of a pain having 4 sticks, 3 berries then some object weighing 3 points; i feel severely limited with what i can loot during runs.

That's all I have to say! I like the demo end, too; it's definitely a classic storytelling technique if I've ever seen one, yet very effective nonetheless! Can't wait for Grove and Prowler's next updates~

How do you farm money in this game? Does anyone have a guide?

I'm stuck again; help.

After accidentally ignoring the windmill for 2 nights in a row (oops), I now find myself stuck at nighttime all because of the moth man transformation QTE.

I also just finished all of the side quests, with Kuno's as the last. help.