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I can't remember more precisely than that where it was, but I also don't think it matters, as this could've happened anywhere where I fell a long way. I'm guessing from the somewhat floaty controls that you use physics to move the character, and so when the character falls downwards, gravity does its thing and accelerates the character the longer they fall. The velocity will then get so high that collision will fail to stop the character once it hits a wall, and so it pushes the player through the level. The camera stopped following me, but I'm guessing I'm just infinitely accelerating and falling at that point. If this is the bug, you might want to put a hard max on the velocity/speed the character can reach, and perhaps prevent these very long falls as well by placing some extra platforms. Hope that helps!

Wait, are you talking about the fall after the chase? It's actually intended and is not an endless fall. Also I did not notice such behavior anywhere else. But I definitely should limit vertical speed.

That was probably where it happened, yeah.

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Do you have any issues with FPS or performance? Because I don't fall through there consistently.